Streets of New Capenna

Glittering Stockpile

Glittering Stockpile {2}{R}

Artifact - Treasure
{T}: Add {R}. Put a stash counter on Glittering Stockpile.
{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
The only thing Ziatora desires is "more."
Goldhound

Goldhound {R}

Artifact Creature - Treasure Dog
First strike
Menace
{T}, Sacrifice Goldhound: Add one mana of any color.
The staccato clatter of its metal claws on pavement is unmistakable.
1/1
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
Involuntary Employment

Involuntary Employment {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token.
Jackhammer

Jackhammer {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
"Subtlety is overrated."
—Mr. Orfeo, the Boulder
Related card: Jackhammer (Alchemy)
Jaxis, the Troublemaker

Jaxis, the Troublemaker {3}{R}

Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R}
2/3
Light 'Em Up

Light 'Em Up {1}{R}

Sorcery
Casualty 2
Light 'Em Up deals 2 damage to target creature or planeswalker.
Mayhem Patrol

Mayhem Patrol {1}{R}

Creature - Devil Warrior
Menace
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R}
1/2
Plasma Jockey

Plasma Jockey {3}{R}

Creature - Viashino Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R}
3/1
Professional Face-Breaker

Professional Face-Breaker {2}{R}

Creature - Human Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2/3
Pugnacious Pugilist

Pugnacious Pugilist {3}{R}{R}

Creature - Ogre Warrior
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Blitz {3}{R}
4/4
Pyre-Sledge Arsonist

Pyre-Sledge Arsonist {2}{R}

Creature - Viashino Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.
2/2
Related card: Pyre-Sledge Arsonist (Alchemy)
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
Riveteers Initiate

Riveteers Initiate {1}{R}

Creature - Viashino Citizen
{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.
Young viashino flock to the Riveteers for Ziatora's leadership, eager to unleash their own inner dragons.
2/2
Related card: Riveteers Initiate (Alchemy)
Riveteers Requisitioner

Riveteers Requisitioner {1}{R}

Creature - Viashino Rogue
When Riveteers Requisitioner dies, create a Treasure token.
Blitz {2}{R}
3/1
Rob the Archives

Rob the Archives {1}{R}

Sorcery
Casualty 1
Exile the top two cards of your library. You may play those cards this turn.
"Well, I guess stealth's out of the question."
Sizzling Soloist

Sizzling Soloist {3}{R}

Creature - Human Citizen
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
3/2
Related card: Sizzling Soloist (Alchemy)
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
Strangle

Strangle {R}

Sorcery
Strangle deals 3 damage to target creature or planeswalker.
They'd warned him greed would be the death of him. He never thought to take it literally.
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Torch Breath

Torch Breath {X}{R}

Instant
This spell costs {2} less to cast if it targets a blue permanent.
This spell can't be countered.
Torch Breath deals X damage to target creature or planeswalker.
"Fried squid, comin' up!"
Unlucky Witness

Unlucky Witness {R}

Creature - Human Citizen
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.
1/1
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
4/4
Widespread Thieving

Widespread Thieving {2}{R}

Enchantment
Hideaway 5
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Witty Roastmaster

Witty Roastmaster {2}{R}

Creature - Devil Citizen
Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
If you're lucky, you'll walk out with just your ego singed.
3/2