Streets of New Capenna

Extraction Specialist

Extraction Specialist {2}{W}

Creature - Human Rogue
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
3/2
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
4/4
Rabble Rousing

Rabble Rousing {4}{W}

Enchantment
Hideaway 5
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Cut Your Losses

Cut Your Losses {4}{U}{U}

Sorcery
Casualty 2
Target player mills half their library, rounded down.
Even the Score

Even the Score {X}{U}{U}{U}

Instant
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Ledger Shredder

Ledger Shredder {1}{U}

Creature - Bird Advisor
Flying
Whenever a player casts their second spell each turn, this creature connives.
1/3
Reservoir Kraken

Reservoir Kraken {2}{U}{U}

Creature - Kraken
Trample, ward {2}
At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
6/6
Undercover Operative

Undercover Operative {2}{U}{U}

Creature - Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature.
0/0
Wiretapping

Wiretapping {4}{U}

Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Angel of Suffering

Angel of Suffering {3}{B}{B}

Creature - Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5/3
Related card: Glimmer Hoarder
Body Launderer

Body Launderer {2}{B}{B}

Creature - Ogre Rogue
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
3/3
Cemetery Tampering

Cemetery Tampering {2}{B}

Enchantment
Hideaway 5
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Cut of the Profits

Cut of the Profits {X}{B}{B}

Sorcery
Casualty 3
You draw X cards and you lose X life.
Sanguine Spy

Sanguine Spy {2}{B}

Creature - Vampire Rogue
Menace, lifelink
{1}, Sacrifice another creature: Surveil 1.
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2/3
Shakedown Heavy

Shakedown Heavy {2}{B}

Creature - Ogre Warrior
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
6/4
Arcane Bombardment

Arcane Bombardment {4}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
1/3
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
Jaxis, the Troublemaker

Jaxis, the Troublemaker {3}{R}

Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R}
2/3
Professional Face-Breaker

Professional Face-Breaker {2}{R}

Creature - Human Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2/3
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Widespread Thieving

Widespread Thieving {2}{R}

Enchantment
Hideaway 5
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Evolving Door

Evolving Door {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Fight Rigging

Fight Rigging {2}{G}

Enchantment
Hideaway 5
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Gala Greeters

Gala Greeters {1}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
1/1