Streets of New Capenna

Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach
Trample
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
4/5
Attended Socialite

Attended Socialite {1}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, Attended Socialite gets +1/+1 until end of turn.
"Say hello to my little friend."
2/1
Bootleggers' Stash

Bootleggers' Stash {5}{G}

Artifact
Lands you control have "{T}: Create a Treasure token."
Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.
Bouncer's Beatdown

Bouncer's Beatdown {2}{G}

Instant
This spell costs {2} less to cast if it targets a black permanent.
Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Broken Wings

Broken Wings {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
New Capenna's demonic masters are quick to extinguish any hint of the angels' power reawakening.
Cabaretti Initiate

Cabaretti Initiate {G}

Creature - Raccoon Citizen
{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
1/2
Caldaia Strongarm

Caldaia Strongarm {4}{G}

Creature - Human Warrior
When Caldaia Strongarm enters, put two +1/+1 counters on target creature.
Blitz {3}{G}
2/3
Capenna Express

Capenna Express {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
6/6
Related card: Capenna Express (Alchemy)
Civic Gardener

Civic Gardener {1}{G}

Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
2/2
Cleanup Crew

Cleanup Crew {4}{G}{G}

Creature - Human Citizen
When Cleanup Crew enters, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
6/6
Courier's Briefcase

Courier's Briefcase {1}{G}

Artifact - Treasure
When Courier's Briefcase enters, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice Courier's Briefcase: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
Elegant Entourage

Elegant Entourage {3}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
"Terribly sorry, but this is a private party, and your name isn't on the list."
4/4
Evolving Door

Evolving Door {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
In with the old, out with the new.
Fight Rigging

Fight Rigging {2}{G}

Enchantment
Hideaway 5
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
For the Family

For the Family {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.
Freelance Muscle

Freelance Muscle {4}{G}

Creature - Rhino Warrior
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
He never asks why. Just who, when, and where.
4/4
Gala Greeters

Gala Greeters {1}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.
1/1
Glittermonger

Glittermonger {3}{G}

Creature - Elf Rogue
{T}: Create a Treasure token.
Street corners in the Mezzio are a tantalizing bazaar of the fantastic, the illicit, and the fake.
1/4
Related card: Glittermonger (Alchemy)
High-Rise Sawjack

High-Rise Sawjack {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!
2/3
Related card: High-Rise Sawjack (Alchemy)
Jewel Thief

Jewel Thief {2}{G}

Creature - Cat Rogue
Vigilance, trample
When Jewel Thief enters, create a Treasure token.
"They can afford the loss. They build it into their prices."
3/3
Luxurious Libation

Luxurious Libation {X}{G}

Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
"Crisp, flavorful, and energizing. Perhaps the most elegant offering of Halo in Park Heights. Five stars."
—Conzuelo, restaurant critic
Most Wanted

Most Wanted {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Overnight, Elspeth was branded the most dangerous criminal in New Capenna.
Related card: Most Wanted (Alchemy)
Prizefight

Prizefight {1}{G}

Instant
Target creature you control fights target creature you don't control.
Create a Treasure token.
Underweight, underpaid, underestimated.
Rhox Pummeler

Rhox Pummeler {5}{G}

Creature - Rhino Soldier
Rhox Pummeler enters with a shield counter on it.
Rhox Pummeler has trample as long as it has a shield counter on it.
When all you have is a warhammer, every face looks like a nail.
6/3
Riveteers Decoy

Riveteers Decoy {1}{G}

Creature - Human Warrior
Riveteers Decoy must be blocked if able.
Blitz {3}{G}
He keeps the heat off his allies—by drawing it all to himself.
3/1