The List

Nucklavee

Nucklavee {4}{U/R}{U/R}

Creature - Beast
When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.
4/4
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
"There's more where that came from!"
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
A savage cry with the power to shatter minds.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
A banner for bonds of blood or belief.
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Mind Spring

Mind Spring {X}{U}{U}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Tidal Warrior

Tidal Warrior {U}

Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
Triton Tactics

Triton Tactics {U}

Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Brute Strength

Brute Strength {1}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
It's not the size of the rock. It's how badly you want to lift it.
Gempalm Incinerator

Gempalm Incinerator {2}{R}

Creature - Goblin
Cycling {1}{R}
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1
Goblin Chieftain

Goblin Chieftain {1}{R}{R}

Creature - Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the 'Smash, Smash' song!"
2/2
Related card: Goblin Influx Array
Krenko, Mob Boss

Krenko, Mob Boss {2}{R}{R}

Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
3/3
Krenko's Command

Krenko's Command {1}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.
Tarfire

Tarfire {R}

Kindred Instant - Goblin
Tarfire deals 2 damage to any target.
"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub
Goblin Charbelcher

Goblin Charbelcher {4}

Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
3/3
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3