The List

Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Opal Lake Gatekeepers

Opal Lake Gatekeepers {3}{U}

Creature - Vedalken Soldier
When this creature enters, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
2/4
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Master of Cruelties

Master of Cruelties {3}{B}{R}

Creature - Demon
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
1/4
Ral Zarek

Ral Zarek {2}{U}{R}

Legendary Planeswalker - Ral
[+1]: Tap target permanent, then untap another target permanent.
[–2]: Ral Zarek deals 3 damage to any target.
[–7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Loyalty:
4
Pain Magnification

Pain Magnification {1}{B}{R}

Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card.
4/3
Proclamation of Rebirth

Proclamation of Rebirth {2}{W}

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Odds

Odds {U}{R}

Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Card has other part: Ends
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures of their choice.
Card has other part: Odds
Magewright's Stone

Magewright's Stone {2}

Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.
Rakdos Riteknife

Rakdos Riteknife {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on this Equipment and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment.
Equip {2}
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
{2}{W}{U}: Put a +1/+1 counter on this creature.
1/1
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Where wasted life cries out to be reborn.
Plaxmanta

Plaxmanta {1}{U}

Creature - Beast
Flash
When this creature enters, creatures you control gain shroud until end of turn.
When this creature enters, sacrifice it unless {G} was spent to cast it.
2/2
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Ogre Gatecrasher

Ogre Gatecrasher {3}{R}

Creature - Ogre Rogue
When this creature enters, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.
3/3
Celestial Ancient

Celestial Ancient {3}{W}{W}

Creature - Elemental
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
3/3
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
—Alovnek, Boros guildmage
Indrik Stomphowler

Indrik Stomphowler {4}{G}

Creature - Beast
When this creature enters, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
4/4
Patagia Viper

Patagia Viper {3}{G}

Creature - Snake
Flying
When this creature enters, create two 1/1 green and blue Snake creature tokens.
When this creature enters, sacrifice it unless {U} was spent to cast it.
2/1
Utopia Sprawl

Utopia Sprawl {G}

Enchantment - Aura
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Pyreheart Wolf

Pyreheart Wolf {2}{R}

Creature - Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn.
Undying
1/1
Dawntreader Elk

Dawntreader Elk {1}{G}

Creature - Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Silent as winter snow, it seeks wild places unspoiled by the walking dead.
2/2
Related card: Garruk, Wrath of the Wilds