When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." —Kroshkar, Gruul shaman
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
[+1]: Tap target permanent, then untap another target permanent. [–2]: Ral Zarek deals 3 damage to any target. [–7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card.
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.