The List

Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
2/2
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Reclusive Artificer

Reclusive Artificer {2}{U}{R}

Creature - Human Artificer
Haste
When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.
It's wise not to disturb an artist at work.
2/3
Pyrite Spellbomb

Pyrite Spellbomb {1}

Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target.
{1}, Sacrifice this artifact: Draw a card.
"Melt that which was never frozen."
—Spellbomb inscription
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Ezuri's Archers

Ezuri's Archers {G}

Creature - Elf Archer
Reach
Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
Eyes and arrows trained ever skyward.
1/2
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Opal Lake Gatekeepers

Opal Lake Gatekeepers {3}{U}

Creature - Vedalken Soldier
When this creature enters, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
2/4
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Master of Cruelties

Master of Cruelties {3}{B}{R}

Creature - Demon
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
1/4
Ral Zarek

Ral Zarek {2}{U}{R}

Legendary Planeswalker - Ral
[+1]: Tap target permanent, then untap another target permanent.
[–2]: Ral Zarek deals 3 damage to any target.
[–7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Loyalty:
4
Pain Magnification

Pain Magnification {1}{B}{R}

Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card.
4/3
Proclamation of Rebirth

Proclamation of Rebirth {2}{W}

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Odds

Odds {U}{R}

Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Card has other part: Ends
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures of their choice.
Card has other part: Odds
Magewright's Stone

Magewright's Stone {2}

Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.