The List

Feast or Famine

Feast or Famine {3}{B}

Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"The living cannot understand the benefits of death."
—Chaeska, Keeper of Tresserhorn
Hellspark Elemental

Hellspark Elemental {1}{R}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice this creature.
Unearth {1}{R}
3/1
Lavaborn Muse

Lavaborn Muse {3}{R}

Creature - Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
"Her voice is disaster, painful and final."
—Matoc, lavamancer
3/3
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
"Avacyn has abandoned us! We have nothing left except what we can take!"
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Recoup

Recoup {1}{R}

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {3}{R}
Pyrokinesis

Pyrokinesis {4}{R}{R}

Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"Wood is wasted in the dirt."
—Orcish proverb
1/1
Phantasmal Dragon

Phantasmal Dragon {2}{U}{U}

Creature - Dragon Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
Halimar Depths

Halimar Depths

Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Sadistic Augermage

Sadistic Augermage {2}{B}

Creature - Human Wizard
When this creature dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"You can't protect them all, Jace."
—Vraska
2/1
Shambling Remains

Shambling Remains {1}{B}{R}

Creature - Zombie Horror
This creature can't block.
Unearth {B}{R}
4/3
Goblin Bombardment

Goblin Bombardment {1}{R}

Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
With one motion, a pest is removed and a scourge inflicted.
Orcish Cannonade

Orcish Cannonade {1}{R}{R}

Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
Infantry Veteran

Infantry Veteran {W}

Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
1/1
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
3/4
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When this creature is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Sparkmage Apprentice

Sparkmage Apprentice {1}{R}

Creature - Human Wizard
When this creature enters, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
1/1
Lone Missionary

Lone Missionary {1}{W}

Creature - Kor Monk
When this creature enters, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
2/1
Dregscape Zombie

Dregscape Zombie {1}{B}

Creature - Zombie
Unearth {B}
The undead of Grixis are fueled by their hatred of the living.
2/1
Faerie Invaders

Faerie Invaders {4}{U}

Creature - Faerie Rogue
Flash
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
Thousand Winds

Thousand Winds {4}{U}{U}

Creature - Elemental
Flying
Morph {5}{U}{U}
When this creature is turned face up, return all other tapped creatures to their owners' hands.
5/6
Goblin Deathraiders

Goblin Deathraiders {B}{R}

Creature - Goblin Warrior
Trample
Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.
3/1
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.