The List

Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Dread Return

Dread Return {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
The will to return can overpower the will to survive.
Gravecrawler

Gravecrawler {B}

Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Natural Connection

Natural Connection {2}{G}

Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Oakgnarl Warrior

Oakgnarl Warrior {5}{G}{G}

Creature - Treefolk Warrior
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
5/7
Oran-Rief Invoker

Oran-Rief Invoker {1}{G}

Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
2/2
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane
Khalni Garden

Khalni Garden

Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Briarhorn

Briarhorn {3}{G}

Creature - Elemental
Flash
When Briarhorn enters, target creature gets +3/+3 until end of turn.
Evoke {1}{G}
3/3
Altar's Reap

Altar's Reap {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
Citanul Woodreaders

Citanul Woodreaders {2}{G}

Creature - Human Druid
Kicker {2}{G}
When Citanul Woodreaders enters, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
1/4
Blistergrub

Blistergrub {2}{B}

Creature - Phyrexian Horror
Swampwalk
When Blistergrub dies, each opponent loses 2 life.
"Avoid anything that scuttles, scrabbles, or shambles."
—Opar, veteran guide
2/2
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When Cadaver Imp enters, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Renegade Demon

Renegade Demon {3}{B}{B}

Creature - Demon
Confront it at your own peril, for it will confront you for its own amusement.
5/3
Crop Rotation

Crop Rotation {G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
Jhoira of the Ghitu

Jhoira of the Ghitu {1}{U}{R}

Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.
2/2
Snap

Snap {1}{U}

Instant
Return target creature to its owner's hand. Untap up to two lands.
It doesn't matter if the mind or body cracks first. They both have to go.
Talrand, Sky Summoner

Talrand, Sky Summoner {2}{U}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
Temporal Fissure

Temporal Fissure {4}{U}

Sorcery
Return target permanent to its owner's hand.
Storm
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
The rumors are horrifying; the truth is worse.
6/7
Related card: Sift Through Sands
Empty the Warrens

Empty the Warrens {3}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Storm
It's never just one goblin.
Related card: Charged Conjuration
Grapeshot

Grapeshot {1}{R}

Sorcery
Grapeshot deals 1 damage to any target.
Storm
Mages often seek to emulate the powerful relics lost to time and apocalypse.
Related card: Charged Conjuration
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling