The List

Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.
Crashing Drawbridge

Crashing Drawbridge {2}

Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—Legend of the Gilded Knights
0/4
Phyrexian Triniform

Phyrexian Triniform {9}

Artifact Creature - Phyrexian Golem
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore {12}
9/9
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Frontier Bivouac

Frontier Bivouac

Land
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist {2}{W}

Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
"With the right tools, even the sky is within reach."
2/2
Trove Tracker

Trove Tracker {2}{U}

Creature - Human Pirate
When this creature dies, draw a card.
Encore {5}{U}{U}
The best treasures are the least shared.
2/2
Briarblade Adept

Briarblade Adept {4}{B}

Creature - Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore {3}{B}
3/4
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Exquisite Huntmaster

Exquisite Huntmaster {3}{B}

Creature - Elf Warrior
When this creature dies, create a 1/1 green Elf Warrior creature token.
Encore {4}{B}
4/2
Falthis, Shadowcat Familiar

Falthis, Shadowcat Familiar {2}{B}

Legendary Creature - Nightmare Cat
Commanders you control have menace and deathtouch.
Partner
She sticks to her chosen master closer than their own shadow.
2/2
Benevolent Blessing

Benevolent Blessing {1}{W}

Enchantment - Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Gilt-Leaf Winnower

Gilt-Leaf Winnower {3}{B}{B}

Creature - Elf Warrior
Menace
When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
4/3
Tevesh Szat, Doom of Fools

Tevesh Szat, Doom of Fools {4}{B}

Legendary Planeswalker - Szat
[+2]: Create two 0/1 black Thrull creature tokens.
[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
[–10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty:
4
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
A righteous sovereign makes for a blessed realm.
Alena, Kessig Trapper

Alena, Kessig Trapper {4}{R}

Legendary Creature - Human Scout
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner
"Halana and I have a bond that'll never be broken."
4/3
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Boarding Party

Boarding Party {5}{R}

Creature - Human Pirate
Haste
Cascade
6/3
Coastline Marauders

Coastline Marauders {2}{R}

Creature - Human Pirate
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore {4}{R}{R}
0/3
Crimson Fleet Commodore

Crimson Fleet Commodore {3}{R}

Creature - Ogre Pirate
Trample
When this creature enters, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise
5/2
Dragon Mantle

Dragon Mantle {R}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Fathom Fleet Swordjack

Fathom Fleet Swordjack {3}{R}

Creature - Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore {5}{R}
4/3
Frenzied Saddlebrute

Frenzied Saddlebrute {4}{R}

Creature - Orc Warrior
Haste
All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
The drumbeats of the horde echo in every heart.
5/4
Goblin Trailblazer

Goblin Trailblazer {1}{R}

Creature - Goblin Pirate
Menace
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate
2/1
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar {1}{R}

Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner
Kediss loves molten metal, searing flames, and head scratches.
1/1