The List

Time to Feed

Time to Feed {2}{G}

Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Kiora's Follower

Kiora's Follower {G}{U}

Creature - Merfolk
{T}: Untap another target permanent.
"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."
2/2
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Dictate of Heliod

Dictate of Heliod {3}{W}{W}

Enchantment
Flash
Creatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
—Polyxene the Doubter
Beastbreaker of Bala Ged

Beastbreaker of Bala Ged {1}{G}

Creature - Human Warrior
Level up {2}{G}
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
2/2
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
4/4
Caravan Escort

Caravan Escort {W}

Creature - Human Knight
Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1/1
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Bloodrite Invoker

Bloodrite Invoker {2}{B}

Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
3/1
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Corpsehatch

Corpsehatch {3}{B}{B}

Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Induce Despair

Induce Despair {2}{B}

Instant
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
All the angel saw was her doom.
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Emrakul's Hatcher

Emrakul's Hatcher {4}{R}

Creature - Eldrazi Drone
When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Wordlessly it leads its abhorrent brood.
3/3
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
Oust

Oust {W}

Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Bonds of Faith

Bonds of Faith {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Voice of the Provinces

Voice of the Provinces {4}{W}{W}

Creature - Angel
Flying
When Voice of the Provinces enters, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When Mist Raven enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
Nephalia Smuggler

Nephalia Smuggler {U}

Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
1/1
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1