The List

Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Iwamori of the Open Fist

Iwamori of the Open Fist {2}{G}{G}

Legendary Creature - Human Monk
Trample
When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When this creature enters, draw a card.
The kavu might be above you
—Llanowar expression meaning "keep an open mind"
3/3
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
This creature doesn't untap during your untap step.
Whenever you cast a green spell, you may untap this creature.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hatred outlives the hateful.
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
Related cards: Garth One-Eye Key to the Archive
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Blightning

Blightning {1}{B}{R}

Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
2/2
Nicol Bolas

Nicol Bolas {2}{U}{U}{B}{B}{R}{R}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
7/7
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Pernicious Deed

Pernicious Deed {1}{B}{G}

Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Pillory of the Sleepless

Pillory of the Sleepless {1}{W}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher {3}{B}{R}{G}

Legendary Creature - Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
5/5
Related card: Kobolds of Kher Keep
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
Loyal Sentry

Loyal Sentry {W}

Creature - Human Soldier
When this creature blocks a creature, destroy that creature and this creature.
His watch ends only when he does.
1/1
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Heavy Arbalest

Heavy Arbalest {3}

Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}
Perilous Myr

Perilous Myr {2}

Artifact Creature - Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
1/1
Prophetic Prism

Prophetic Prism {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords