The List

Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Maelstrom Archangel

Maelstrom Archangel {W}{U}{B}{R}{G}

Creature - Angel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
5/5
Progenitus

Progenitus {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
The Soul of the World has returned.
10/10
Font of Mythos

Font of Mythos {4}

Artifact
At the beginning of each player's draw step, that player draws two additional cards.
Those who drink from Malfegor's cup are tainted with hunger and stained with lies.
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Unstable Frontier

Unstable Frontier

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rhox Meditant

Rhox Meditant {3}{W}

Creature - Rhino Monk
When this creature enters, if you control a green permanent, draw a card.
The weight of her conviction balances on the harmony of her soul.
2/4
Aven Squire

Aven Squire {1}{W}

Creature - Bird Soldier
Flying
Exalted
When the meek charge into battle, courage becomes infectious.
1/1
Master Transmuter

Master Transmuter {3}{U}

Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
1/2
Kederekt Parasite

Kederekt Parasite {B}

Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
1/1
Toxic Iguanar

Toxic Iguanar {R}

Creature - Lizard
This creature has deathtouch as long as you control a green permanent.
There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.
1/1
Voracious Dragon

Voracious Dragon {3}{R}{R}

Creature - Dragon
Flying
Devour 1
When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
4/4
Lapse of Certainty

Lapse of Certainty {2}{W}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.
Adarkar Valkyrie

Adarkar Valkyrie {4}{W}{W}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Thermopod

Thermopod {4}{R}

Snow Creature - Slug
{S}: This creature gains haste until end of turn.
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.
4/3
Allosaurus Rider

Allosaurus Rider {5}{G}{G}

Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Boreal Druid

Boreal Druid {G}

Snow Creature - Elf Druid
{T}: Add {C}.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
1/1
Into the North

Into the North {1}{G}

Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
—Kaysa, elder druid of the Juniper Order
Panglacial Wurm

Panglacial Wurm {5}{G}{G}

Creature - Wurm
Trample
While you're searching your library, you may cast this card from your library.
"Step lightly and we might be able to use it as a bridge."
—Ib Halfheart, goblin tactician
9/5
Sheltering Ancient

Sheltering Ancient {1}{G}

Creature - Treefolk
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls.
5/5
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Phyrexian Snowcrusher

Phyrexian Snowcrusher {6}

Snow Artifact Creature - Phyrexian Juggernaut
This creature attacks each combat if able.
{1}{S}: This creature gets +1/+0 until end of turn.
Its plow wasn't designed for snow, but to carve a path through shrieking armies.
6/5
Phyrexian Soulgorger

Phyrexian Soulgorger {3}

Snow Artifact Creature - Phyrexian Construct
Cumulative upkeep—Sacrifice a creature.
The Phyrexian minds that constructed it did not live past its awakening.
8/8