The List

Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Breakthrough

Breakthrough {X}{U}

Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Cephalid Illusionist

Cephalid Illusionist {1}{U}

Creature - Octopus Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Llawan, Cephalid Empress

Llawan, Cephalid Empress {3}{U}

Legendary Creature - Octopus Noble
When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature of their choice.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Mesmeric Fiend

Mesmeric Fiend {1}{B}

Creature - Nightmare Horror
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
Shade's Form

Shade's Form {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Mogg Infestation

Mogg Infestation {3}{R}{R}

Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Pandemonium

Pandemonium {3}{R}

Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
Gemstone Mine

Gemstone Mine

Land
Gemstone Mine enters with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Conspiracy

Conspiracy {3}{B}{B}

Enchantment
As Conspiracy enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Funeral Charm

Funeral Charm {B}

Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn.
Related card: Piracy Charm
Undead Warchief

Undead Warchief {2}{B}{B}

Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
3/4
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder {4}{B}

Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
2/2
Evil Eye of Urborg

Evil Eye of Urborg {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."
—Aznaph, greenseeker
6/3
Mindstab

Mindstab {5}{B}

Sorcery
Target player discards three cards.
Suspend 4—{B}