The List

Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice this creature: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
Cold Storage

Cold Storage {4}

Artifact
{3}: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Fool's Tome

Fool's Tome {4}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
1/2
Jet Medallion

Jet Medallion {2}

Artifact
Black spells you cast cost {1} less to cast.
Lotus Petal

Lotus Petal {0}

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
Phyrexian Splicer

Phyrexian Splicer {2}

Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Puppet Strings

Puppet Strings {3}

Artifact
{2}, {T}: You may tap or untap target creature.
"Have no illusions," Volrath warned Greven, "about free will."
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. This land deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Ghost Town

Ghost Town

Land
{T}: Add {C}.
{0}: Return this land to its owner's hand. Activate only if it's not your turn.
"The air here smells like a grave."
—Crovax
Rootwater Depths

Rootwater Depths

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land doesn't untap during your next untap step.
Soltari Monk

Soltari Monk {W}{W}

Creature - Soltari Monk Cleric
Protection from black
Shadow
"Prayer rarely explains."
—Orim, Samite healer
2/1
Soltari Trooper

Soltari Trooper {1}{W}

Creature - Soltari Soldier
Shadow
Whenever this creature attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
Ertai's Meddling

Ertai's Meddling {X}{U}

Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Legacy's Allure

Legacy's Allure {U}{U}

Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment.
Legerdemain

Legerdemain {2}{U}{U}

Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.
Shadow Rift

Shadow Rift {U}

Instant
Target creature gains shadow until end of turn.
Draw a card.
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Pardic Collaborator

Pardic Collaborator {3}{R}

Creature - Human Barbarian
First strike
{B}: This creature gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
2/2
Pitchstone Wall

Pitchstone Wall {2}{R}

Creature - Wall
Defender
Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
Its material may not be precious, but the minds it protects are.
2/5
Violent Eruption

Violent Eruption {1}{R}{R}{R}

Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R}
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
4/4
Related card: Reckless Wurm