The List

Shocker

Shocker {1}{R}

Creature - Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Starke of Rath

Starke of Rath {1}{R}{R}

Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke.
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
Hanna's Custody

Hanna's Custody {2}{W}

Enchantment
All artifacts have shroud.
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Elven Warhounds

Elven Warhounds {3}{G}

Creature - Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"
—Mirri of the Weatherlight
2/2
Frog Tongue

Frog Tongue {G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach.
"But why can't I get one?" sniveled Squee. "All da bugs here got wings."
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Mongrel Pack

Mongrel Pack {3}{G}

Creature - Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
4/1
Muscle Sliver

Muscle Sliver {1}{G}

Creature - Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
Related card: Sinew Sliver
Scragnoth

Scragnoth {4}{G}

Creature - Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
3/4
Knight of Dawn

Knight of Dawn {1}{W}{W}

Creature - Human Knight
First strike
{W}{W}: This creature gains protection from the color of your choice until end of turn.
Flash like daybreak to the fray.
—Motto of the Knights of Dawn
2/2
Light of Day

Light of Day {3}{W}

Enchantment
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice this creature: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
Cold Storage

Cold Storage {4}

Artifact
{3}: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Fool's Tome

Fool's Tome {4}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
1/2
Jet Medallion

Jet Medallion {2}

Artifact
Black spells you cast cost {1} less to cast.
Lotus Petal

Lotus Petal {0}

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
Phyrexian Splicer

Phyrexian Splicer {2}

Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Puppet Strings

Puppet Strings {3}

Artifact
{2}, {T}: You may tap or untap target creature.
"Have no illusions," Volrath warned Greven, "about free will."
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. This land deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Ghost Town

Ghost Town

Land
{T}: Add {C}.
{0}: Return this land to its owner's hand. Activate only if it's not your turn.
"The air here smells like a grave."
—Crovax
Rootwater Depths

Rootwater Depths

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land doesn't untap during your next untap step.