The List

Aftershock

Aftershock {2}{R}{R}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
Blood Frenzy

Blood Frenzy {1}{R}

Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
Fireslinger

Fireslinger {1}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation."
—Karn, silver golem
1/1
Furnace of Rath

Furnace of Rath {1}{R}{R}{R}

Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Mogg Conscripts

Mogg Conscripts {R}

Creature - Goblin
This creature can't attack unless you've cast a creature spell this turn.
"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the Predator
2/2
Mogg Raider

Mogg Raider {R}

Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
The evisceration of one mogg always cheers up the rest.
1/1
Renegade Warlord

Renegade Warlord {4}{R}

Creature - Human Soldier
First strike
Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
"His tongue must be honey, the way he gathers ants to fight with him."
—Volrath
3/3
Angelic Protector

Angelic Protector {3}{W}

Creature - Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Scorched Earth

Scorched Earth {X}{R}

Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change."
—Oracle en-Vec
Shocker

Shocker {1}{R}

Creature - Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Starke of Rath

Starke of Rath {1}{R}{R}

Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke.
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
Hanna's Custody

Hanna's Custody {2}{W}

Enchantment
All artifacts have shroud.
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Elven Warhounds

Elven Warhounds {3}{G}

Creature - Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"
—Mirri of the Weatherlight
2/2
Frog Tongue

Frog Tongue {G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach.
"But why can't I get one?" sniveled Squee. "All da bugs here got wings."
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Mongrel Pack

Mongrel Pack {3}{G}

Creature - Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
4/1
Muscle Sliver

Muscle Sliver {1}{G}

Creature - Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
Related card: Sinew Sliver
Scragnoth

Scragnoth {4}{G}

Creature - Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
3/4
Knight of Dawn

Knight of Dawn {1}{W}{W}

Creature - Human Knight
First strike
{W}{W}: This creature gains protection from the color of your choice until end of turn.
Flash like daybreak to the fray.
—Motto of the Knights of Dawn
2/2
Light of Day

Light of Day {3}{W}

Enchantment
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice this creature: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
Cold Storage

Cold Storage {4}

Artifact
{3}: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Fool's Tome

Fool's Tome {4}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
1/2
Jet Medallion

Jet Medallion {2}

Artifact
Black spells you cast cost {1} less to cast.