The List

Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Celestial Kirin

Celestial Kirin {2}{W}{W}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
All bow at its visitation—some in awe, some in honor, some in fear.
3/3
Eternal Dominion

Eternal Dominion {7}{U}{U}{U}

Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic
Evermind

Evermind

Instant - Arcane
(Color indicator: Evermind is blue)
Draw a card.
Splice onto Arcane {1}{U}
Freed from the Real

Freed from the Real {2}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
When a strong mind moves, form and energy shift to heed it.
Ideas Unbound

Ideas Unbound {U}{U}

Sorcery - Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.
Sakashima the Impostor

Sakashima the Impostor {2}{U}{U}

Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
3/1
Footsteps of the Goryo

Footsteps of the Goryo {2}{B}

Sorcery - Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.
Ghost-Lit Stalker

Ghost-Lit Stalker {B}

Creature - Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel{5}{B}{B}, Discard this card: Target player discards four cards. Activate only as a sorcery.
1/1
One with Nothing

One with Nothing {B}

Instant
Discard your hand.
When nothing remains, everything is equally possible.
Sink into Takenuma

Sink into Takenuma {3}{B}

Sorcery - Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Asceticism

Asceticism {3}{G}{G}

Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Let my ignominy build walls thicker than iron and stronger than darksteel."
—Thrun, the last troll
Bellowing Tanglewurm

Bellowing Tanglewurm {3}{G}{G}

Creature - Wurm
Intimidate
Other green creatures you control have intimidate.
4/4
Blight Mamba

Blight Mamba {1}{G}

Creature - Phyrexian Snake
Infect
{1}{G}: Regenerate this creature.
Its venom drips with Phyrexia's hate.
1/1
Contagion Clasp

Contagion Clasp {2}

Artifact
When this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.
Related card: Contagion Dispenser
Contagion Engine

Contagion Engine {6}

Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice.
Related card: Contagion Dispenser
Golem's Heart

Golem's Heart {2}

Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
1/1
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Nihil Spellbomb

Nihil Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When this artifact enters, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Tower of Calamities

Tower of Calamities {4}

Artifact
{8}, {T}: This artifact deals 12 damage to target creature.
The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5
Grand Architect

Grand Architect {1}{U}{U}

Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
Plated Seastrider

Plated Seastrider {U}{U}

Creature - Beast
Die Neurok vergruben umschlingende Kabel direkt unter der Quecksilbersee. Eine Wasserwanderer-Ernte reicht oft aus, um eine ganze Armee mit Rüstung und Schilden auszustatten.
1/4