The List

Mindmoil

Mindmoil {4}{R}

Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Warp World

Warp World {5}{R}{R}{R}

Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Clutch of the Undercity

Clutch of the Undercity {1}{U}{U}{B}

Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}
Firemane Angel

Firemane Angel {3}{R}{W}{W}

Creature - Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4/3
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Shambling Shell

Shambling Shell {1}{B}{G}

Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3
3/1
Loxodon Gatekeeper

Loxodon Gatekeeper {2}{W}{W}

Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter tapped.
The gatekeepers are so fastidious that even the winds must wait to pass.
2/3
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Oathsworn Giant

Oathsworn Giant {4}{W}{W}

Creature - Giant Soldier
Vigilance
Other creatures you control get +0/+2 and have vigilance.
The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
3/4
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Veteran Armorer

Veteran Armorer {1}{W}

Creature - Human Soldier
Other creatures you control get +0/+1.
"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
2/2
Drift of Phantasms

Drift of Phantasms {2}{U}

Creature - Spirit
Defender
Flying
Transmute {1}{U}{U}
0/5
Eye of the Storm

Eye of the Storm {5}{U}{U}

Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Muddle the Mixture

Muddle the Mixture {U}{U}

Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U}
Vedalken Dismisser

Vedalken Dismisser {5}{U}

Creature - Vedalken Wizard
When Vedalken Dismisser enters, put target creature on top of its owner's library.
"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
—Sirislav, Dimir spy
2/2
Dimir House Guard

Dimir House Guard {3}{B}

Creature - Skeleton
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B}
2/3
Golgari Thug

Golgari Thug {1}{B}

Creature - Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4
1/1
Helldozer

Helldozer {3}{B}{B}{B}

Creature - Zombie Giant
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Sometimes you go to hell, and sometimes hell comes to you.
6/5
Baffling End

Baffling End {1}{W}

Enchantment
When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Etali, Primal Storm

Etali, Primal Storm {4}{R}{R}

Legendary Creature - Elder Dinosaur
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
Frilled Deathspitter

Frilled Deathspitter {2}{R}

Creature - Dinosaur
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
Nothing says trouble like a reedy hiss with a hint of liquid gurgle.
3/2
Mutiny

Mutiny {R}

Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Pirate captains rarely enjoy a peaceful retirement.
Needletooth Raptor

Needletooth Raptor {3}{R}

Creature - Dinosaur
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
It hatches with its ferocity fully grown.
2/2