mtg.wtf
The List
Wrath of God
{2}
{W}
{W}
Sorcery
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Related card:
Damnation
Ancestral Memories
{2}
{U}
{U}
{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Balance of Power
{3}
{U}
{U}
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Cloak of Feathers
{U}
Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
Cloud Dragon
{5}
{U}
Creature - Illusion Dragon
Flying
Cloud Dragon can block only creatures with flying.
5/4
Command of Unsummoning
{2}
{U}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Exhaustion
{2}
{U}
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Flux
{2}
{U}
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Horned Turtle
{2}
{U}
Creature - Turtle
1/4
Man-o'-War
{2}
{U}
Creature - Jellyfish
When Man-o'-War enters, return target creature to its owner's hand.
2/2
Merfolk of the Pearl Trident
{U}
Creature - Merfolk
Are merfolk humans with fins, or are humans merfolk with feet?
1/1
Omen
{1}
{U}
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Owl Familiar
{1}
{U}
Creature - Bird
Flying
When Owl Familiar enters, draw a card, then discard a card.
1/1
Sorcerous Sight
{U}
Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Storm Crow
{1}
{U}
Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards:
Attempted Murder
•
Crow Storm
•
Murmuration
Symbol of Unsummoning
{2}
{U}
Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Thing from the Deep
{6}
{U}
{U}
{U}
Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Time Ebb
{2}
{U}
Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Arrogant Vampire
{3}
{B}
{B}
Creature - Vampire
Flying
Charm and grace may hide a foul heart.
4/3
Assassin's Blade
{1}
{B}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Cruel Tutor
{2}
{B}
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Feral Shadow
{2}
{B}
Creature - Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
Related card:
Urborg Panther
Dryad Militant
{G/W}
Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1
Ancient Excavation
{2}
{U}
{B}
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling
{2}
Ethereal Armor
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Related cards:
Giant Secrets
•
Stormkeld Curator
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