The List

Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
"Hear that? No? That's a cat warrior."
2/3
Elvish Ranger

Elvish Ranger {2}{G}

Creature - Elf Ranger
It's up to you if you enter their woods—and up to them if you leave.
4/1
Jungle Lion

Jungle Lion {G}

Creature - Cat
This creature can't block.
The lion's only loyalty is to its hunger.
2/1
Mobilize

Mobilize {G}

Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
A peasant can do more by faith than a king by proclamation.
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Related card: Damnation
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Balance of Power

Balance of Power {3}{U}{U}

Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Cloak of Feathers

Cloak of Feathers {U}

Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
Cloud Dragon

Cloud Dragon {5}{U}

Creature - Illusion Dragon
Flying
This creature can block only creatures with flying.
5/4
Command of Unsummoning

Command of Unsummoning {2}{U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Flux

Flux {2}{U}

Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
1/4
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
Are merfolk humans with fins, or are humans merfolk with feet?
1/1
Omen

Omen {1}{U}

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When this creature enters, draw a card, then discard a card.
1/1
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Storm Crow

Storm Crow {1}{U}

Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards: Attempted Murder Crow Storm Murmuration
Symbol of Unsummoning

Symbol of Unsummoning {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening