The List

Archway Angel

Archway Angel {5}{W}

Creature - Angel
Flying
When this creature enters, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
3/4
Chillbringer

Chillbringer {4}{U}

Creature - Elemental
Flying
When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
3/3
Clear the Mind

Clear the Mind {2}{U}

Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
Code of Constraint

Code of Constraint {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Humongulus

Humongulus {4}{U}

Creature - Homunculus
Hexproof
Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
2/5
Pteramander

Pteramander {U}

Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
1/1
Skitter Eel

Skitter Eel {3}{U}

Creature - Fish Crab
{2}{U}: Adapt 2.
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
Thought Collapse

Thought Collapse {1}{U}{U}

Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Carrion Imp

Carrion Imp {3}{B}

Creature - Imp
Flying
When Carrion Imp enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
2/3
Catacomb Crocodile

Catacomb Crocodile {4}{B}

Creature - Crocodile
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
3/7
Ill-Gotten Inheritance

Ill-Gotten Inheritance {3}{B}

Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
Orzhov Enforcer

Orzhov Enforcer {1}{B}

Creature - Human Rogue
Deathtouch
Afterlife 1
"You'll pay what you owe, with your money or your life."
1/2
Expose to Daylight

Expose to Daylight {2}{W}

Instant
Destroy target artifact or enchantment. Scry 1.
"Lies cannot long withstand the harsh light of day."
—Lavinia
Plague Wight

Plague Wight {1}{B}

Creature - Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
For some goods, the best couriers are the dead.
2/1
Undercity's Embrace

Undercity's Embrace {2}{B}

Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Guul Draz Assassin

Guul Draz Assassin {B}

Creature - Vampire Assassin
Level up {1}{B}
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1/1
Nirkana Cutthroat

Nirkana Cutthroat {2}{B}

Creature - Vampire Warrior
Level up {2}{B}
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
3/2
Pawn of Ulamog

Pawn of Ulamog {1}{B}{B}

Creature - Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2/2
Repay in Kind

Repay in Kind {5}{B}{B}

Sorcery
Each player's life total becomes the lowest life total among all players.
Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.
Skeletal Wurm

Skeletal Wurm {7}{B}

Creature - Skeleton Wurm
{B}: Regenerate Skeletal Wurm.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
7/6
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
1/1