The List

Questing Phelddagrif

Questing Phelddagrif {1}{G}{W}{U}

Creature - Phelddagrif
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4/4
Draco

Draco {16}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
9/9
Star Compass

Star Compass {2}

Artifact
Star Compass enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Forsaken City

Forsaken City

Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color.
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscape Familiar

Sunscape Familiar {1}{W}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Confound

Confound {1}{U}

Instant
Counter target spell that targets a creature.
Draw a card.
"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Sleeping Potion

Sleeping Potion {1}{U}

Enchantment - Aura
Enchant creature
When Sleeping Potion enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Stormscape Battlemage

Stormscape Battlemage {2}{U}

Creature - Metathran Wizard
Kicker {W} and/or {2}{B}
When Stormscape Battlemage enters, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2/2
Bog Down

Bog Down {2}{B}

Sorcery
Kicker—Sacrifice two lands.
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Dominaria's Judgment

Dominaria's Judgment {2}{W}

Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Dark Suspicions

Dark Suspicions {2}{B}{B}

Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
"After four thousand years, you learn to plan for betrayal."
—Urza
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
—Lord Dralnu
2/2
Goblin Game

Goblin Game {5}{R}{R}

Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Implode

Implode {4}{R}

Sorcery
Destroy target land.
Draw a card.
To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself.
Planeswalker's Fury

Planeswalker's Fury {2}{R}

Enchantment
{3}{R}: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.
Strafe

Strafe {R}

Sorcery
Strafe deals 3 damage to target nonred creature.
"All right, let's light 'em up!"
—Gerrard
Related card: Sunlance
Alpha Kavu

Alpha Kavu {2}{G}

Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Kavu leaders instinctively protect their herds from harm.
2/2
Magnigoth Treefolk

Magnigoth Treefolk {4}{G}

Creature - Treefolk
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
2/6
Nemata, Grove Guardian

Nemata, Grove Guardian {4}{G}{G}

Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5
Primal Growth

Primal Growth {2}{G}

Sorcery
Kicker—Sacrifice a creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Lashknife Barrier

Lashknife Barrier {2}{W}

Enchantment
When Lashknife Barrier enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Ancient Spider

Ancient Spider {2}{G}{W}

Creature - Spider
First strike; reach
It outlived both king and castle.
2/5