The List

Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Llanowar Wastes

Llanowar Wastes

Land
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
Opulent Palace

Opulent Palace

Land
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Yavimaya Coast

Yavimaya Coast

Land
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
Kirri, Talented Sprout

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
0/3
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Bruse Tarl, Roving Rancher

Bruse Tarl, Roving Rancher {2}{R}{W}

Legendary Creature - Human Warrior
Oxen you control have double strike.
Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
"I find a world where the herds finally listen to me, but now the plants have an attitude?"
4/3
Double Down

Double Down {3}{U}

Enchantment
Whenever you cast an outlaw spell, copy that spell.
The best alibi is being in multiple places at the same time.
Ogre Arsonist

Ogre Arsonist {4}{R}

Creature - Ogre
When this creature enters, destroy target land.
3/3
Spitting Earth

Spitting Earth {1}{R}

Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Bear Cub

Bear Cub {1}{G}

Creature - Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
Deathcoil Wurm

Deathcoil Wurm {6}{G}{G}

Creature - Wurm
You may have this creature assign its combat damage as though it weren't blocked.
7/6
Golden Bear

Golden Bear {3}{G}

Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
Harmony of Nature

Harmony of Nature {2}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Ironhoof Ox

Ironhoof Ox {3}{G}{G}

Creature - Ox
This creature can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When this creature enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.