mtg.wtf
The List
Ancient Craving
{3}
{B}
Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Dakmor Plague
{3}
{B}
{B}
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Hand of Death
{2}
{B}
Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Rain of Daggers
{4}
{B}
{B}
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Raise Dead
{B}
Sorcery
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
Swarm of Rats
{1}
{B}
Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
*/1
Brimstone Dragon
{6}
{R}
{R}
Creature - Dragon
Flying, haste
6/6
Goblin Lore
{1}
{R}
Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Oxidize
{G}
Instant
Destroy target artifact. It can't be regenerated.
Mortify
{1}
{W}
{B}
Instant
Destroy target creature or enchantment.
Disenchant
{1}
{W}
Instant
Destroy target artifact or enchantment.
Related card:
Garth One-Eye
Harmonize
{2}
{G}
{G}
Sorcery
Draw three cards.
Related card:
Concentrate
Negate
{1}
{U}
Instant
Counter target noncreature spell.
Terminate
{B}
{R}
Instant
Destroy target creature. It can't be regenerated.
Sign in Blood
{B}
{B}
Sorcery
Target player draws two cards and loses 2 life.
Burst Lightning
{R}
Instant
Kicker
{4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Doom Blade
{1}
{B}
Instant
Destroy target nonblack creature.
Related card:
Key to the Archive
Stasis Snare
{1}
{W}
{W}
Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Vela the Night-Clad
{4}
{U}
{B}
Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4
Fractured Powerstone
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Roll the planar die. Activate only as a sorcery.
The Thran learned to capture mana, but power inevitably escapes its bonds.
Dreampod Druid
{1}
{G}
Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
Etherium-Horn Sorcerer
{4}
{U}
{R}
Artifact Creature - Minotaur Wizard Sorcerer
{1}
{U}
{R}
: Return this creature to its owner's hand.
Cascade
3/6
Shardless Agent
{1}
{G}
{U}
Artifact Creature - Human Rogue
Cascade
2/2
Flayer Husk
{1}
Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip
{2}
Thran Golem
{5}
Artifact Creature - Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
← Previous
1
2
…
147
148
149
150
151
152
153
154
155
…
202
203
Next →
Syntax Help
•
Rules
•
Contact
Sets
•
Artists
•
Formats
•
Sealed
•
Packs
•
Decks
•
View Your Deck
•
Settings