The List

Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Hand of Death

Hand of Death {2}{B}

Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Rain of Daggers

Rain of Daggers {4}{B}{B}

Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
Swarm of Rats

Swarm of Rats {1}{B}

Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
*/1
Brimstone Dragon

Brimstone Dragon {6}{R}{R}

Creature - Dragon
Flying, haste
6/6
Goblin Lore

Goblin Lore {1}{R}

Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
Related card: Concentrate
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Doom Blade

Doom Blade {1}{B}

Instant
Destroy target nonblack creature.
Related card: Key to the Archive
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4
Fractured Powerstone

Fractured Powerstone {2}

Artifact
{T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery.
The Thran learned to capture mana, but power inevitably escapes its bonds.
Dreampod Druid

Dreampod Druid {1}{G}

Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
Etherium-Horn Sorcerer

Etherium-Horn Sorcerer {4}{U}{R}

Artifact Creature - Minotaur Wizard Sorcerer
{1}{U}{R}: Return this creature to its owner's hand.
Cascade
3/6
Shardless Agent

Shardless Agent {1}{G}{U}

Artifact Creature - Human Rogue
Cascade
2/2
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3