The List

Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Noxious Toad

Noxious Toad {2}{B}

Creature - Frog
When Noxious Toad dies, each opponent discards a card.
1/1
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Fire Imp

Fire Imp {2}{R}

Creature - Imp
When Fire Imp enters, it deals 2 damage to target creature.
2/1
Pillaging Horde

Pillaging Horde {2}{R}{R}

Creature - Human Barbarian
When Pillaging Horde enters, sacrifice it unless you discard a card at random.
5/5
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
Raging Minotaur

Raging Minotaur {2}{R}{R}

Creature - Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
I cast a thousand tiny suns—
Beware my many dawns.
Wall of Granite

Wall of Granite {2}{R}

Creature - Wall
Defender
The wisest man builds his house behind the rock.
0/7
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
"Hear that? No? That's a cat warrior."
2/3
Elvish Ranger

Elvish Ranger {2}{G}

Creature - Elf Ranger
It's up to you if you enter their woods—and up to them if you leave.
4/1
Jungle Lion

Jungle Lion {G}

Creature - Cat
Jungle Lion can't block.
The lion's only loyalty is to its hunger.
2/1
Mobilize

Mobilize {G}

Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
A peasant can do more by faith than a king by proclamation.
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Related card: Damnation