The List

Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.
Spiketail Drake

Spiketail Drake {3}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
"The spell will have to wait," said Alexi, pointing up. "Drakes."
3/3
Stormwatch Eagle

Stormwatch Eagle {3}{U}

Creature - Bird
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
When eagles leave the sky, sailors leave the sea.
2/1
Steal Strength

Steal Strength {1}{B}

Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Lesser Gargadon

Lesser Gargadon {2}{R}{R}

Creature - Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Trod on by a gargadon
—Kipamu expression meaning "wiped out"
6/4
Fire Servant

Fire Servant {3}{R}{R}

Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
4/3
Diabolic Servitude

Diabolic Servitude {3}{B}

Enchantment
When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
2/1
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Aven Riftwatcher

Aven Riftwatcher {2}{W}

Creature - Bird Rebel Soldier
Flying
Vanishing 3
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2/3
Shivan Meteor

Shivan Meteor {3}{R}{R}

Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R}
Stingscourger

Stingscourger {1}{R}

Creature - Goblin Warrior
Echo {3}{R}
When Stingscourger enters, return target creature an opponent controls to its owner's hand.
2/2
Dead

Dead {R}

Instant
Dead deals 2 damage to target creature.
Card has other part: Gone
Gone

Gone {2}{R}

Instant
Return target creature you don't control to its owner's hand.
Card has other part: Dead
Blood Knight

Blood Knight {R}{R}

Creature - Human Knight
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
2/2
Related card: Black Knight
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Related card: Giant Growth
Pyrohemia

Pyrohemia {2}{R}{R}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
Related card: Pestilence
Rebuff the Wicked

Rebuff the Wicked {W}

Instant
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
Simian Spirit Guide

Simian Spirit Guide {2}{R}

Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
2/2
Related card: Elvish Spirit Guide
Evolution Charm

Evolution Charm {1}{G}

Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Jedit Ojanen of Efrava

Jedit Ojanen of Efrava {3}{G}{G}{G}

Legendary Creature - Cat Warrior
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.
5/5
Kavu Predator

Kavu Predator {1}{G}

Creature - Kavu
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
2/2
Utopia Vow

Utopia Vow {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
Gaea's Anthem

Gaea's Anthem {1}{G}{G}

Enchantment
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Related card: Glorious Anthem