The List

Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Ogre Arsonist

Ogre Arsonist {4}{R}

Creature - Ogre
When Ogre Arsonist enters, destroy target land.
3/3
Spitting Earth

Spitting Earth {1}{R}

Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Bear Cub

Bear Cub {1}{G}

Creature - Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
Deathcoil Wurm

Deathcoil Wurm {6}{G}{G}

Creature - Wurm
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
7/6
Golden Bear

Golden Bear {3}{G}

Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
Harmony of Nature

Harmony of Nature {2}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Ironhoof Ox

Ironhoof Ox {3}{G}{G}

Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Hand of Death

Hand of Death {2}{B}

Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Rain of Daggers

Rain of Daggers {4}{B}{B}

Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
Swarm of Rats

Swarm of Rats {1}{B}

Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
*/1
Brimstone Dragon

Brimstone Dragon {6}{R}{R}

Creature - Dragon
Flying, haste
6/6
Goblin Lore

Goblin Lore {1}{R}

Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.