mtg.wtf
The List
Heliod's Intervention
{X}
{W}
{W}
Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Ogre Arsonist
{4}
{R}
Creature - Ogre
When Ogre Arsonist enters, destroy target land.
3/3
Spitting Earth
{1}
{R}
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Bear Cub
{1}
{G}
Creature - Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
Deathcoil Wurm
{6}
{G}
{G}
Creature - Wurm
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
7/6
Golden Bear
{3}
{G}
Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
Harmony of Nature
{2}
{G}
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Ironhoof Ox
{3}
{G}
{G}
Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Norwood Archers
{3}
{G}
Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
River Bear
{3}
{G}
Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Salvage
{G}
Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Temple Acolyte
{1}
{W}
Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Trokin High Guard
{3}
{W}
Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Air Elemental
{3}
{U}
{U}
Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Apprentice Sorcerer
{2}
{U}
Creature - Human Wizard
{T}
: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Undo
{1}
{U}
{U}
Sorcery
Return two target creatures to their owners' hands.
Ancient Craving
{3}
{B}
Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Dakmor Plague
{3}
{B}
{B}
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Hand of Death
{2}
{B}
Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Rain of Daggers
{4}
{B}
{B}
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Raise Dead
{B}
Sorcery
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
Swarm of Rats
{1}
{B}
Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
*/1
Brimstone Dragon
{6}
{R}
{R}
Creature - Dragon
Flying, haste
6/6
Goblin Lore
{1}
{R}
Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Oxidize
{G}
Instant
Destroy target artifact. It can't be regenerated.
← Previous
1
2
…
141
142
143
144
145
146
147
148
149
…
196
197
Next →
Syntax Help
•
Rules
•
Contact
Sets
•
Artists
•
Formats
•
Sealed
•
Packs
•
Decks
•
View Your Deck
•
Settings