The List

Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
Related card: Concentrate
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Doom Blade

Doom Blade {1}{B}

Instant
Destroy target nonblack creature.
Related card: Key to the Archive
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4
Fractured Powerstone

Fractured Powerstone {2}

Artifact
{T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery.
The Thran learned to capture mana, but power inevitably escapes its bonds.
Dreampod Druid

Dreampod Druid {1}{G}

Creature - Human Druid
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
Etherium-Horn Sorcerer

Etherium-Horn Sorcerer {4}{U}{R}

Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade
3/6
Shardless Agent

Shardless Agent {1}{G}{U}

Artifact Creature - Human Rogue
Cascade
2/2
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Such cloaks are in high demand both by assassins and by those who fear them.
Skarrg, the Rage Pits

Skarrg, the Rage Pits

Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
Augury Owl

Augury Owl {1}{U}

Creature - Bird
Flying
When Augury Owl enters, scry 3.
1/1
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Mistblade Shinobi

Mistblade Shinobi {2}{U}

Creature - Human Ninja
Ninjutsu {U}
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1/1
Sakashima's Student

Sakashima's Student {2}{U}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
You may have Sakashima's Student enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
0/0
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3/2
Arc Trail

Arc Trail {1}{R}

Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Beetleback Chief

Beetleback Chief {2}{R}{R}

Creature - Goblin Warrior
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
Related card: Goblin Influx Array
Erratic Explosion

Erratic Explosion {2}{R}

Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.