The List

Zendikar Resurgent

Zendikar Resurgent {5}{G}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a creature spell, draw a card.
Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim {W}{B}

Legendary Creature - Kor Cleric
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2/3
Mina and Denn, Wildborn

Mina and Denn, Wildborn {2}{R}{G}

Legendary Creature - Elf Ally
You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.
4/4
Reflector Mage

Reflector Mage {1}{W}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2/3
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1}
Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.
Mirrorpool

Mirrorpool

Land
This land enters tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
Wandering Fumarole

Wandering Fumarole

Land
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Isolation Zone

Isolation Zone {2}{W}{W}

Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield.
When properly aligned, hedrons become powerful tools of binding.
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Slip Through Space

Slip Through Space {U}

Sorcery
Devoid
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Containment Membrane

Containment Membrane {2}{U}

Enchantment - Aura
Surge {U}
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Grip of the Roil

Grip of the Roil {2}{U}

Instant
Surge {1}{U}
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Jwar Isle Avenger

Jwar Isle Avenger {4}{U}

Creature - Sphinx
Surge {2}{U}
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
3/3
Oblivion Strike

Oblivion Strike {3}{B}

Sorcery
Devoid
Exile target creature.
It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.
Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet {2}{B}{B}

Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
3/4
Remorseless Punishment

Remorseless Punishment {3}{B}{B}

Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain."
—Ob Nixilis
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
4/4
Tar Snare

Tar Snare {2}{B}

Instant
Target creature gets -3/-2 until end of turn.
The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested.
Untamed Hunger

Untamed Hunger {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Vampire Envoy

Vampire Envoy {2}{B}

Creature - Vampire Cleric Ally
Flying
Whenever this creature becomes tapped, you gain 1 life.
"Zendikar will fight until it has bled its last."
1/4