The List

Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Diligent Farmhand

Diligent Farmhand {G}

Creature - Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1
Related card: Muscle Burst
Druid's Call

Druid's Call {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Graceful Antelope

Graceful Antelope {2}{W}{W}

Creature - Antelope
Plainswalk
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4
Elephant Ambush

Elephant Ambush {2}{G}{G}

Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G}
Muscle Burst

Muscle Burst {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
As strong as a centaur's will.
Related card: Diligent Farmhand
Nantuko Elder

Nantuko Elder {2}{G}

Creature - Insect Druid
{T}: Add {C}{G}.
Plant a field with wishes, and you will grow more wishes.
—Nantuko teaching
1/2
Nut Collector

Nut Collector {5}{G}

Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1
Squirrel Mob

Squirrel Mob {1}{G}{G}

Creature - Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
2/2
Squirrel Nest

Squirrel Nest {1}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
In the Krosan Forest, you've got to keep an eye out for the squirrels.
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
He exercises his right to bear arms.
1/1
Barbarian Ring

Barbarian Ring

Land
{T}: Add {R}. This land deals 1 damage to you.
Threshold{R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Cabal Pit

Cabal Pit

Land
{T}: Add {B}. This land deals 1 damage to you.
Threshold{B}, {T}, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Petrified Field

Petrified Field

Land
{T}: Add {C}.
{T}, Sacrifice this land: Return target land card from your graveyard to your hand.
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Tireless Tribe

Tireless Tribe {W}

Creature - Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"
1/1
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature - Octopus Noble
Tap an untapped Octopus you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When this creature dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
Books are like crops—they must be thinned for best yield.
Cephalid Broker

Cephalid Broker {3}{U}

Creature - Octopus
{T}: Target player draws two cards, then discards two cards.
Cephalids value the free exchange of ideas—except for the "free" part.
2/2
Patron Wizard

Patron Wizard {U}{U}{U}

Creature - Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
"The best way to teach is by example."
2/2
Pedantic Learning

Pedantic Learning {U}{U}

Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Even the trivial can inspire.
Reality Hemorrhage

Reality Hemorrhage {1}{R}

Instant
Devoid
Reality Hemorrhage deals 2 damage to any target.
Tarek could not tell whether he was losing his blood or his mind.
Boulder Salvo

Boulder Salvo {4}{R}

Sorcery
Surge {1}{R}
Boulder Salvo deals 4 damage to target creature.
"If someone claims the sky is falling, I listen."
—Yon Basrel, Oran-Rief survivalist