The List

Dispatch

Dispatch {W}

Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
Reaper of Sheoldred

Reaper of Sheoldred {4}{B}

Creature - Phyrexian Horror
Infect
Whenever a source deals damage to this creature, that source's controller gets a poison counter.
2/5
Sheoldred, Whispering One

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature - Phyrexian Praetor
Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6/6
Artillerize

Artillerize {3}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.
Phyrexian or Mirran, most goblins stick to the job they know best.
Due Respect

Due Respect {1}{W}

Instant
Permanents enter tapped this turn.
Draw a card.
"A display of humility is required of those who still possess such frailties."
—Elesh Norn, Grand Cenobite
Ruthless Invasion

Ruthless Invasion {3}{R/P}

Sorcery
Nonartifact creatures can't block this turn.
"For the survival of our people, every conflict must now end in retreat."
—Pythor, Mirran resistance
Slag Fiend

Slag Fiend {R}

Creature - Phyrexian Construct
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
"Seal the furnace vents. Admit no others. We'll tend our forges without their tainted ways."
—Decree of Urabrask
*/*
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Beloved Chaplain

Beloved Chaplain {1}{W}

Creature - Human Cleric
Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
1/1
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When this creature dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Sadistic Hypnotist

Sadistic Hypnotist {3}{B}{B}

Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
Zombie Infestation

Zombie Infestation {1}{B}

Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
Chance Encounter

Chance Encounter {2}{R}{R}

Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
The more unlikely the victory, the more memorable the success.
Dwarven Grunt

Dwarven Grunt {R}

Creature - Dwarf
Mountainwalk
Hard as stone and twice as stubborn.
—Dwarven compliment
1/1
Dwarven Recruiter

Dwarven Recruiter {2}{R}

Creature - Dwarf
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2
Impulsive Maneuvers

Impulsive Maneuvers {2}{R}{R}

Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Earnest Fellowship

Earnest Fellowship {1}{W}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"True strength lies in action. Let the weak react to me."
—Kamahl, pit fighter
Reckless Charge

Reckless Charge {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R}
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Shower of Coals

Shower of Coals {3}{R}{R}

Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if there are seven or more cards in your graveyard.
Beast Attack

Beast Attack {2}{G}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G}
Chatter of the Squirrel

Chatter of the Squirrel {G}

Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G}