The List

Ruby Medallion

Ruby Medallion {2}

Artifact
Red spells you cast cost {1} less to cast.
It is the warm glow of the setting sun at journey's end, the scent of the evening meal crackling over a fire, and the cacophony of a raucous song shared over tankards of mead. It is freedom.
Metastatic Evangel

Metastatic Evangel {1}{W}

Creature - Phyrexian Human Cleric
Whenever another nontoken creature you control enters, proliferate.
"I am no sleeper agent. I am a liberator. It is you who are asleep."
3/1
Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd {1}{W}

Legendary Creature - Dog
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
2/2
Thraben Charm

Thraben Charm {1}{W}

Instant
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Emrakul's Messenger

Emrakul's Messenger {1}{U}

Creature - Eldrazi Faerie Rogue
Devoid
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
"Obey her will! Don't be a fool! Submit your mind to Emrakul!"
2/1
Shadow of the Second Sun

Shadow of the Second Sun {4}{U}{U}

Enchantment - Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase.
Live fully, then return to the beginning.
Accursed Marauder

Accursed Marauder {1}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.
2/1
Drown in Dreams

Drown in Dreams {X}{2}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
"Within our minds are limitless depths. Dive down, but don't forget to surface."
—Teferi
Zombie Apocalypse

Zombie Apocalypse {3}{B}{B}{B}

Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
—Minaldra, the Vizag Atum
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related cards: Command Mine • Command Power Plant • Tower Winder
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Gisa, Glorious Resurrector

Gisa, Glorious Resurrector {2}{B}{B}

Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed.
4/4
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Morbid Opportunist

Morbid Opportunist {2}{B}

Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
On Innistrad, one person's windfall usually starts with another person lying face down in the mud.
1/3
Related card: Xander's Wake
Novice Occultist

Novice Occultist {1}{B}

Creature - Human Wizard
When this creature dies, you draw a card and you lose 1 life.
All across Gavony, in shuttered bedrooms and locked barns, young people seek the answers their elders failed to provide.
1/2
Ardent Elementalist

Ardent Elementalist {3}{R}

Creature - Human Shaman
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.
2/1
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Purifying Dragon

Purifying Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
4/3
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Rise of the Ants

Rise of the Ants {4}{G}{G}

Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback {6}{G}{G}