The List

Wild Ride

Wild Ride {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize {4}{R}
Dragon Sniper

Dragon Sniper {G}

Creature - Human Archer
Reach, vigilance, deathtouch
During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
1/1
Disruptive Stormbrood

Disruptive Stormbrood {4}{G}

Creature - Dragon
Flying
When this creature enters, destroy up to one target artifact or enchantment.
3/3
Card has other part: Petty Revenge
Related card: Dragonweave Tapestry
Petty Revenge

Petty Revenge {1}{B}

Sorcery - Omen
Destroy target creature with power 3 or less.
Card has other part: Disruptive Stormbrood
Related card: Dragonweave Tapestry
Rally the Monastery

Rally the Monastery {3}{W}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Twinmaw Stormbrood

Twinmaw Stormbrood {5}{W}

Creature - Dragon
Flying
When this creature enters, you gain 5 life.
5/4
Card has other part: Charring Bite
Related card: Dragonweave Tapestry
Charring Bite

Charring Bite {1}{R}

Sorcery - Omen
Charring Bite deals 5 damage to target creature without flying.
Card has other part: Twinmaw Stormbrood
Related card: Dragonweave Tapestry
Roiling Dragonstorm

Roiling Dragonstorm {1}{U}

Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force."
—Narset
Dalkovan Packbeasts

Dalkovan Packbeasts {2}{W}

Creature - Ox
Vigilance
Mobilize 3
A burden shared is a burden lightened.
—Mardu proverb
0/4
Alseid of Life's Bounty

Alseid of Life's Bounty {W}

Enchantment Creature - Nymph
Lifelink
{1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
1/1
Lampad of Death's Vigil

Lampad of Death's Vigil {1}{B}

Enchantment Creature - Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
"Grief-struck, she weeps for each mortal's final death."
—Psemilla, Meletian poet
1/3
Mogis's Favor

Mogis's Favor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Escape — {2}{B}, Exile two other cards from your graveyard.
Rage-crowned Mogis swiftly rewards the virtue of brutality.
Pharika's Libation

Pharika's Libation {2}{B}

Instant
Choose one —
• Target opponent sacrifices a creature of their choice.
• Target opponent sacrifices an enchantment of their choice.
"If you will not pour your drink out for me, I shall pour mine out for you."
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Furious Rise

Furious Rise {2}{R}

Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4
Hydra's Growth

Hydra's Growth {2}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Eutropia the Twice-Favored

Eutropia the Twice-Favored {1}{G}{U}

Legendary Creature - Human Wizard
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.
2/2
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature - Elder Giant
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard.
6/6