Morningtide

Morningtide contains 150 cards.
It is part of Lorwyn block.
Released: 2008-02-01
Base set size: 150 cards.
Boosters:
  • Morningtide Draft Booster (MOR-DRAFT)
  • Ballyrush Banneret

    Ballyrush Banneret {1}{W}

    Creature - Kithkin Soldier
    Kithkin spells and Soldier spells you cast cost {1} less to cast.
    Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
    2/1
    Battletide Alchemist

    Battletide Alchemist {3}{W}{W}

    Creature - Kithkin Cleric
    If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
    "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
    3/4
    Burrenton Bombardier

    Burrenton Bombardier {2}{W}

    Creature - Kithkin Soldier
    Flying
    Reinforce 2—{2}{W}
    The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
    2/2
    Burrenton Shield-Bearers

    Burrenton Shield-Bearers {4}{W}

    Creature - Kithkin Soldier
    Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
    Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
    3/3
    Cenn's Tactician

    Cenn's Tactician {W}

    Creature - Kithkin Soldier
    {W}, {T}: Put a +1/+1 counter on target Soldier creature.
    Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
    The choke point was the plan, but devoted camaraderie was always her strategy.
    1/1
    Changeling Sentinel

    Changeling Sentinel {3}{W}

    Creature - Shapeshifter
    Changeling
    Vigilance
    There's nothing more unsettling than locking blades with something that looks just like you.
    3/2
    Coordinated Barrage

    Coordinated Barrage {W}

    Instant
    Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
    Daily Regimen

    Daily Regimen {W}

    Enchantment - Aura
    Enchant creature
    {1}{W}: Put a +1/+1 counter on enchanted creature.
    What self-indulgence tears down, discipline builds up again.
    Feudkiller's Verdict

    Feudkiller's Verdict {4}{W}{W}

    Tribal Sorcery - Giant
    You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
    "There are all kinds of strengths, but if you have strength of soul, the others will follow."
    —Galanda Feudkiller
    Forfend

    Forfend {1}{W}

    Instant
    Prevent all damage that would be dealt to creatures this turn.
    "Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
    —Clachan Tales
    Graceful Reprieve

    Graceful Reprieve {1}{W}

    Instant
    When target creature dies this turn, return that card to the battlefield under its owner's control.
    "In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
    Idyllic Tutor

    Idyllic Tutor {2}{W}

    Sorcery
    Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
    "If one's life is blessed, solutions to all life's problems will appear at the right moment."
    —The Book of Kith and Kin
    Indomitable Ancients

    Indomitable Ancients {2}{W}{W}

    Creature - Treefolk Warrior
    "Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
    —The Tale of Odum and Broadbark
    2/10
    Kinsbaile Borderguard

    Kinsbaile Borderguard {1}{W}{W}

    Creature - Kithkin Soldier
    Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
    When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
    1/1
    Kinsbaile Cavalier

    Kinsbaile Cavalier {3}{W}

    Creature - Kithkin Knight
    Knight creatures you control have double strike.
    Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
    2/2
    Kithkin Zephyrnaut

    Kithkin Zephyrnaut {2}{W}

    Creature - Kithkin Soldier
    Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
    2/2
    Meadowboon

    Meadowboon {2}{W}{W}

    Creature - Elemental
    When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
    Evoke {3}{W}
    3/3
    Mosquito Guard

    Mosquito Guard {W}

    Creature - Kithkin Soldier
    First strike
    Reinforce 1—{1}{W}
    His aim is as sure as a mosquito's sting, but with none of the warning.
    1/1
    Order of the Golden Cricket

    Order of the Golden Cricket {1}{W}

    Creature - Kithkin Knight
    Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
    "Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
    —Lann of Cloverdell
    2/2
    Preeminent Captain

    Preeminent Captain {2}{W}

    Creature - Kithkin Soldier
    First strike
    Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
    "If you need an example to lead others to the front lines, consider the precedent set."
    2/2
    Redeem the Lost

    Redeem the Lost {1}{W}

    Instant
    Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
    Reveillark

    Reveillark {4}{W}

    Creature - Elemental
    Flying
    When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
    Evoke {5}{W}
    4/3
    Shinewend

    Shinewend {1}{W}

    Creature - Elemental
    Flying
    Shinewend enters the battlefield with a +1/+1 counter on it.
    {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
    0/0
    Stonehewer Giant

    Stonehewer Giant {3}{W}{W}

    Creature - Giant Warrior
    Vigilance
    {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
    "No matter how strong, an unarmed fighter is no more than a fool."
    4/4
    Stonybrook Schoolmaster

    Stonybrook Schoolmaster {2}{W}

    Creature - Merfolk Wizard
    Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
    Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
    1/2