Morningtide

Morningtide contains 150 cards.
It is part of Lorwyn block.
Released: 2008-02-01
Base set size: 150 cards.
Revive the Fallen

Revive the Fallen {1}{B}

Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
Scarblade Elite

Scarblade Elite {B}{B}

Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."
2/2
Squeaking Pie Grubfellows

Squeaking Pie Grubfellows {3}{B}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
3/2
Stenchskipper

Stenchskipper {3}{B}

Creature - Elemental
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan
6/5
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Violet Pall

Violet Pall {4}{B}

Tribal Instant - Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the offspring of Oona and mischief.
Warren Weirding

Warren Weirding {1}{B}

Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
"And that's when it was discovered that boggarts have just half a brain."
—The Book of Other Folk
Weed-Pruner Poplar

Weed-Pruner Poplar {4}{B}

Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."
—A tale of Auntie Wort
3/3
Weirding Shaman

Weirding Shaman {1}{B}

Creature - Goblin Shaman
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, but they don't all have a mum.
2/1
Boldwyr Heavyweights

Boldwyr Heavyweights {2}{R}{R}

Creature - Giant Warrior
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention.
8/8
Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
"Now everyone knows what you are."
5/5
Borderland Behemoth

Borderland Behemoth {5}{R}{R}

Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Giants share nothing but their fury.
4/4
Brighthearth Banneret

Brighthearth Banneret {1}{R}

Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R}
The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.
1/1
Countryside Crusher

Countryside Crusher {1}{R}{R}

Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
Fire Juggler

Fire Juggler {2}{R}

Creature - Goblin Shaman
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
2/2
Hostile Realm

Hostile Realm {2}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.
Kindled Fury

Kindled Fury {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion."
—Illulia, flamekin soulstoke
Lightning Crafter

Lightning Crafter {3}{R}

Creature - Goblin Shaman
Champion a Goblin or Shaman
{T}: Lightning Crafter deals 3 damage to any target.
3/3
Lunk Errant

Lunk Errant {5}{R}

Creature - Giant Warrior
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
4/4
Mudbutton Clanger

Mudbutton Clanger {R}

Creature - Goblin Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1/1
Pyroclast Consul

Pyroclast Consul {3}{R}{R}

Creature - Elemental Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
3/3
Rage Forger

Rage Forger {2}{R}

Creature - Elemental Shaman
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
2/2
Release the Ants

Release the Ants {1}{R}

Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Roar of the Crowd

Roar of the Crowd {3}{R}

Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.