Morningtide

Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Wandering Graybeard

Wandering Graybeard {3}{W}{W}

Creature - Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Declaration of Naught

Declaration of Naught {U}{U}

Enchantment
As Declaration of Naught enters the battlefield, choose a card name.
{U}: Counter target spell with the chosen name.
Every story, even a faerie tale, comes to an end.
Dewdrop Spy

Dewdrop Spy {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Only in dew from Oona herself is there clarity enough to see a victim's mind.
2/2
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
Fencer Clique

Fencer Clique {2}{U}{U}

Creature - Faerie Soldier
Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning "that's impossible"
3/2
Floodchaser

Floodchaser {5}{U}

Creature - Elemental
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0
Grimoire Thief

Grimoire Thief {U}{U}

Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2/2
Ink Dissolver

Ink Dissolver {1}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2/1
Inspired Sprite

Inspired Sprite {3}{U}

Creature - Faerie Wizard
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
2/2
Knowledge Exploitation

Knowledge Exploitation {5}{U}{U}

Tribal Sorcery - Rogue
Prowl {3}{U}
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Latchkey Faerie

Latchkey Faerie {3}{U}

Creature - Faerie Rogue
Flying
Prowl {2}{U}
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3/1
Merrow Witsniper

Merrow Witsniper {U}

Creature - Merfolk Rogue
When Merrow Witsniper enters the battlefield, target player mills a card.
"The world above the waterline must be monitored—and, when necessary, adjusted."
1/1
Mind Spring

Mind Spring {X}{U}{U}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Mothdust Changeling

Mothdust Changeling {U}

Creature - Shapeshifter
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
"Ever seen a changeling fly into a lantern?"
—Calydd, kithkin farmer
1/1
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Nevermaker

Nevermaker {3}{U}

Creature - Elemental
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U}
2/3
Notorious Throng

Notorious Throng {3}{U}

Tribal Sorcery - Rogue
Prowl {5}{U}
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Research the Deep

Research the Deep {1}{U}

Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
Sage of Fables

Sage of Fables {2}{U}

Creature - Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Sage's Dousing

Sage's Dousing {2}{U}

Tribal Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3