Morningtide

Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Wandering Graybeard

Wandering Graybeard {3}{W}{W}

Creature - Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Declaration of Naught

Declaration of Naught {U}{U}

Enchantment
As Declaration of Naught enters, choose a card name.
{U}: Counter target spell with the chosen name.
Every story, even a faerie tale, comes to an end.
Dewdrop Spy

Dewdrop Spy {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
When Dewdrop Spy enters, look at the top card of target player's library.
Only in dew from Oona herself is there clarity enough to see a victim's mind.
2/2
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
Fencer Clique

Fencer Clique {2}{U}{U}

Creature - Faerie Soldier
Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning "that's impossible"
3/2
Floodchaser

Floodchaser {5}{U}

Creature - Elemental
Floodchaser enters with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0
Grimoire Thief

Grimoire Thief {U}{U}

Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2/2
Ink Dissolver

Ink Dissolver {1}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2/1
Inspired Sprite

Inspired Sprite {3}{U}

Creature - Faerie Wizard
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
2/2
Knowledge Exploitation

Knowledge Exploitation {5}{U}{U}

Kindred Sorcery - Rogue
Prowl {3}{U}
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Latchkey Faerie

Latchkey Faerie {3}{U}

Creature - Faerie Rogue
Flying
Prowl {2}{U}
When Latchkey Faerie enters, if its prowl cost was paid, draw a card.
3/1
Merrow Witsniper

Merrow Witsniper {U}

Creature - Merfolk Rogue
When Merrow Witsniper enters, target player mills a card.
"The world above the waterline must be monitored—and, when necessary, adjusted."
1/1
Mind Spring

Mind Spring {X}{U}{U}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Mothdust Changeling

Mothdust Changeling {U}

Creature - Shapeshifter
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
"Ever seen a changeling fly into a lantern?"
—Calydd, kithkin farmer
1/1
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Nevermaker

Nevermaker {3}{U}

Creature - Elemental
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U}
2/3
Notorious Throng

Notorious Throng {3}{U}

Kindred Sorcery - Rogue
Prowl {5}{U}
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Research the Deep

Research the Deep {1}{U}

Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
Sage of Fables

Sage of Fables {2}{U}

Creature - Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Sage's Dousing

Sage's Dousing {2}{U}

Kindred Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3