Morningtide

Morningtide contains 150 cards.
It is part of Lorwyn block.
Released: 2008-02-01
Base set size: 150 cards.
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hunting Triad

Hunting Triad {3}{G}

Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3—{3}{G}
"Eyeblights are easy to track. Just follow the imperfections."
Leaf-Crowned Elder

Leaf-Crowned Elder {2}{G}{G}

Creature - Treefolk Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
3/5
Luminescent Rain

Luminescent Rain {2}{G}

Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light.
Lys Alana Bowmaster

Lys Alana Bowmaster {2}{G}

Creature - Elf Archer
Reach
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2/2
Orchard Warden

Orchard Warden {4}{G}{G}

Creature - Treefolk Shaman
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."
4/6
Reach of Branches

Reach of Branches {4}{G}

Tribal Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits.
Recross the Paths

Recross the Paths {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.
Reins of the Vinesteed

Reins of the Vinesteed {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Rhys the Exiled

Rhys the Exiled {2}{G}

Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2
Scapeshift

Scapeshift {2}{G}{G}

Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
"Changes far greater than the turning of the leaves await us at season's end."
—Colfenor, the Last Yew
Unstoppable Ash

Unstoppable Ash {3}{G}

Creature - Treefolk Warrior
Trample
Champion a Treefolk or Warrior
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5/5
Walker of the Grove

Walker of the Grove {6}{G}{G}

Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G}
7/7
Winnower Patrol

Winnower Patrol {2}{G}

Creature - Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
Wolf-Skull Shaman

Wolf-Skull Shaman {1}{G}

Creature - Elf Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
A chorus of howls answers his call.
2/2
Cloak and Dagger

Cloak and Dagger {2}

Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
Diviner's Wand

Diviner's Wand {3}

Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Door of Destinies

Door of Destinies {4}

Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Obsidian Battle-Axe

Obsidian Battle-Axe {3}

Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
It's the flint that sparks a warrior's rage.
Thornbite Staff

Thornbite Staff {2}

Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
Veteran's Armaments

Veteran's Armaments {2}

Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Primal Beyond

Primal Beyond

Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Rustic Clachan

Rustic Clachan

Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}