Morningtide

Morningtide contains 150 cards.
It is part of Lorwyn block.
Released: 2008-02-01
Base set size: 150 cards.
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
2/2
Sensation Gorger

Sensation Gorger {1}{R}{R}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
More, more, more!
2/2
Shard Volley

Shard Volley {R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Let the mountain's teeth pierce our oppressors."
Shared Animosity

Shared Animosity {2}{R}

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue
Spitebellows

Spitebellows {5}{R}

Creature - Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R}
Disaster stalks with gaping jaws across unready lands.
6/1
Stingmoggie

Stingmoggie {3}{R}

Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
0/0
Stomping Slabs

Stomping Slabs {2}{R}

Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Sunflare Shaman

Sunflare Shaman {1}{R}

Creature - Elemental Shaman
{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
A spark to light the guttered heart.
2/1
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Titan's Revenge

Titan's Revenge {X}{R}{R}

Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Vengeful Firebrand

Vengeful Firebrand {3}{R}

Creature - Elemental Warrior
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
The flame of a warrior is never extinguished.
5/2
War-Spike Changeling

War-Spike Changeling {3}{R}

Creature - Shapeshifter
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
—Olly of Goldmeadow
3/3
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
Bosk Banneret

Bosk Banneret {1}{G}

Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.
1/3
Bramblewood Paragon

Bramblewood Paragon {1}{G}

Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Those who seek to escape her blades succeed only in dying on their stomachs.
2/2
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
Cream of the Crop

Cream of the Crop {1}{G}

Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Deglamer

Deglamer {1}{G}

Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.
Earthbrawn

Earthbrawn {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G}
Gremil finally felt in touch with nature—and felt a need to share the experience with others.
Elvish Warrior

Elvish Warrior {G}{G}

Creature - Elf Warrior
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
2/3
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
"May you rise again, from seed to sapling to sentience."
3/5
Fertilid

Fertilid {2}{G}

Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
0/0
Game-Trail Changeling

Game-Trail Changeling {3}{G}{G}

Creature - Shapeshifter
Changeling
Trample
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run
4/4
Gilt-Leaf Archdruid

Gilt-Leaf Archdruid {3}{G}{G}

Creature - Elf Druid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
"In our hands, the natural world finds more beauty than nature alone could ever provide."
3/3
Greatbow Doyen

Greatbow Doyen {4}{G}

Creature - Elf Archer
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
"My arrows will ever find you."
2/4