Morningtide contains 150 cards.
It is part of Lorwyn block.
Released: 2008-02-01
Base set size: 150 cards.
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
Sensation Gorger

Sensation Gorger {1}{R}{R}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
More, more, more!
Shard Volley

Shard Volley {R}

As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Let the mountain's teeth pierce our oppressors."
Shared Animosity

Shared Animosity {2}{R}

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue

Spitebellows {5}{R}

Creature - Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R}
Disaster stalks with gaping jaws across unready lands.

Stingmoggie {3}{R}

Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
Stomping Slabs

Stomping Slabs {2}{R}

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Sunflare Shaman

Sunflare Shaman {1}{R}

Creature - Elemental Shaman
{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
A spark to light the guttered heart.
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Titan's Revenge

Titan's Revenge {X}{R}{R}

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Vengeful Firebrand

Vengeful Firebrand {3}{R}

Creature - Elemental Warrior
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
The flame of a warrior is never extinguished.
War-Spike Changeling

War-Spike Changeling {3}{R}

Creature - Shapeshifter
{R}: War-Spike Changeling gains first strike until end of turn.
"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
—Olly of Goldmeadow
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
Bosk Banneret

Bosk Banneret {1}{G}

Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.
Bramblewood Paragon

Bramblewood Paragon {1}{G}

Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Those who seek to escape her blades succeed only in dying on their stomachs.
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Cream of the Crop

Cream of the Crop {1}{G}

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Deglamer {1}{G}

Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.

Earthbrawn {1}{G}

Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G}
Gremil finally felt in touch with nature—and felt a need to share the experience with others.
Elvish Warrior

Elvish Warrior {G}{G}

Creature - Elf Warrior
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
"May you rise again, from seed to sapling to sentience."

Fertilid {2}{G}

Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Game-Trail Changeling

Game-Trail Changeling {3}{G}{G}

Creature - Shapeshifter
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run
Gilt-Leaf Archdruid

Gilt-Leaf Archdruid {3}{G}{G}

Creature - Elf Druid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
"In our hands, the natural world finds more beauty than nature alone could ever provide."
Greatbow Doyen

Greatbow Doyen {4}{G}

Creature - Elf Archer
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
"My arrows will ever find you."