Foundations Jumpstart

Powerstone Fracture

Powerstone Fracture {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
"Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground."
—Ashnod, to Hajar
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Reaper from the Abyss

Reaper from the Abyss {3}{B}{B}{B}

Creature - Demon
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
6/6
Reassembling Skeleton

Reassembling Skeleton {1}{B}

Creature - Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
1/1
Related cards: Bind to Secrecy Boneyard Aberration
Rodolf Duskbringer

Rodolf Duskbringer {5}{B}

Legendary Creature - Vampire Angel
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
4/4
Ruthless Knave

Ruthless Knave {2}{B}

Creature - Orc Pirate
{2}{B}, Sacrifice a creature: Create two Treasure tokens.
Sacrifice three Treasures: Draw a card.
"This scum is barely worth the trouble."
3/2
Ruthless Technomancer

Ruthless Technomancer {3}{B}

Creature - Human Wizard
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
Sanctum Seeker

Sanctum Seeker {2}{B}{B}

Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
3/4
Scion of Darkness

Scion of Darkness {5}{B}{B}{B}

Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}
6/6
Related card: Dark Supplicant
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
Severed Strands

Severed Strands {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
"I've seen Ravnica's fate. Believe me, I'm doing you a favor."
Skemfar Shadowsage

Skemfar Shadowsage {3}{B}

Creature - Elf Cleric
When Skemfar Shadowsage enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
2/5
Stronghold Confessor

Stronghold Confessor {B}

Creature - Human Cleric
Kicker {3}
Menace
If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.
1/1
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Swarm of Bloodflies

Swarm of Bloodflies {4}{B}

Creature - Insect
Flying
Swarm of Bloodflies enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Despite the name, they'll happily devour the flesh too.
0/0
Thieves' Guild Enforcer

Thieves' Guild Enforcer {B}

Creature - Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
Related card: Xander's Wake
Thirsting Bloodlord

Thirsting Bloodlord {2}{B}{B}

Creature - Vampire
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
3/3
Torment of Scarabs

Torment of Scarabs {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Like a carpet unrolling for their god, the scarabs poured out from the necropolis.
Related card: Cursebound Witch
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
1/1
Ukud Cobra

Ukud Cobra {3}{B}

Creature - Snake
Deathtouch
"The Silumgar hide behind the deadly wildlife of their swamps. They'd rather scheme in their jungle palaces than face us."
—Khibat, Kolaghan warrior
2/5
Ulcerate

Ulcerate {B}

Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess
Undead Butler

Undead Butler {1}{B}

Creature - Zombie
When Undead Butler enters, mill three cards.
When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
1/2
Undercity Scrounger

Undercity Scrounger {2}{B}

Artifact Creature - Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn.
"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."
1/4