Foundations Jumpstart

Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return this Aura to its owner's hand.
Captivating Unicorn

Captivating Unicorn {4}{W}

Creature - Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
4/4
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Celestial Enforcer

Celestial Enforcer {2}{W}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
"I look to the heavens for hope, but you will kneel."
2/3
Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Chosen by Heliod

Chosen by Heliod {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest."
—Brigone, soldier of Meletis
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Dauntless Unity

Dauntless Unity {1}{W}

Instant
Kicker {1}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Defend the Campus

Defend the Campus {3}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.
Defiant Strike

Defiant Strike {W}

Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."
Related card: Recruit Instructor
Desperate Lunge

Desperate Lunge {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Ravnica held its breath as the hero of the resistance—their last hope—flew through the sky, his dark sword ready to strike a god.
Destroy Evil

Destroy Evil {1}{W}

Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.
Divine Arrow

Divine Arrow {1}{W}

Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Ravnica's defenders watched in horror as Oketra's shot pierced the body of the pegasus. Gideon tumbled through the air, Blackblade in hand.
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Dreadful Apathy

Dreadful Apathy {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
Elite Skirmisher

Elite Skirmisher {2}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Some adopted the tactics of the leonin to combat the ferocity of the minotaurs.
3/1
Expedition Raptor

Expedition Raptor {3}{W}{W}

Creature - Bird
Flying
When this creature enters, support 2.
2/2
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Related card: Saint Elenda
Favored Hoplite

Favored Hoplite {W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
1/2
Favored of Iroas

Favored of Iroas {2}{W}

Creature - Human Soldier
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn.
"The promise of victory fills my heart. There is no room for fear."
2/2
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
1/1
Flutterfox

Flutterfox {1}{W}

Creature - Fox
As long as you control an artifact or enchantment, this creature has flying.
"The fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."
—Tales of the Fae
2/2