Throne of Eldraine

Lochmere Serpent

Lochmere Serpent {4}{U}{B}

Creature - Serpent
Flash
{U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
7/7
Maraleaf Pixie

Maraleaf Pixie {G}{U}

Creature - Faerie
Flying
{T}: Add {G} or {U}.
Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.
2/2
Oko, Thief of Crowns

Oko, Thief of Crowns {1}{G}{U}

Legendary Planeswalker - Oko
[+2]: Create a Food token.
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[–5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Loyalty:
4
Outlaws' Merriment

Outlaws' Merriment {1}{R}{W}{W}

Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
The Royal Scions

The Royal Scions {1}{U}{R}

Legendary Planeswalker - Will Rowan
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[–8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Loyalty:
5
Savvy Hunter

Savvy Hunter {1}{B}{G}

Creature - Human Warrior
Whenever Savvy Hunter attacks or blocks, create a Food token.
Sacrifice two Foods: Draw a card.
None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself.
3/3
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
Steelclaw Lance

Steelclaw Lance {B}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Related card: Outfitted Jouster
Stormfist Crusader

Stormfist Crusader {B}{R}

Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
2/2
Wandermare

Wandermare {1}{G}{W}

Creature - Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
3/3
Wintermoor Commander

Wintermoor Commander {W}{B}

Creature - Human Knight
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn.
2/*
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Covetous Urge

Covetous Urge {U/B}{U/B}{U/B}{U/B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Deathless Knight

Deathless Knight {B/G}{B/G}{B/G}{B/G}

Creature - Skeleton Knight
Haste
When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."
—Scalan, Edgewall innkeeper
4/2
Elite Headhunter

Elite Headhunter {B/R}{B/R}{B/R}{B/R}

Creature - Human Knight
Menace
{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Nothing remains of his foes but the gripping story of their downfall.
2/3
Fireborn Knight

Fireborn Knight {R/W}{R/W}{R/W}{R/W}

Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious.
2/3
Loch Dragon

Loch Dragon {U/R}{U/R}{U/R}{U/R}

Creature - Dragon
Flying
Whenever Loch Dragon enters or attacks, you may discard a card. If you do, draw a card.
Despite its ferocity, its favor can be won with a gift of something it's never seen before.
3/2
Oakhame Ranger

Oakhame Ranger {G/W}{G/W}{G/W}{G/W}

Creature - Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.
2/2
Card has other part: Bring Back
Bring Back

Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery - Adventure
Create two 1/1 white Human creature tokens.
Card has other part: Oakhame Ranger
Rampart Smasher

Rampart Smasher {R/G}{R/G}{R/G}{R/G}

Creature - Giant
Rampart Smasher can't be blocked by Knights or Walls.
"He has strength and courage—just way, way too much of both."
—Syr Faren, the Hengehammer
5/5
Resolute Rider

Resolute Rider {W/B}{W/B}{W/B}{W/B}

Creature - Human Knight
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn.
"Respect the wilds? Certainly. Fear them? No."
4/2
Thunderous Snapper

Thunderous Snapper {G/U}{G/U}{G/U}{G/U}

Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
4/4
Clockwork Servant

Clockwork Servant {3}

Artifact Creature - Gnome
Adamant — When Clockwork Servant enters, if at least three mana of the same color was spent to cast it, draw a card.
Some are annoyed by the constant ticking as they clean the cobbles, but to the castle custodians, there's no sweeter sound.
2/3
Crashing Drawbridge

Crashing Drawbridge {2}

Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—Legend of the Gilded Knights
0/4
Enchanted Carriage

Enchanted Carriage {5}

Artifact - Vehicle
When Enchanted Carriage enters, create two 1/1 white Mouse creature tokens.
Crew 2
4/4