Duskmourn: House of Horror

Tunnel of Hate

Tunnel of Hate {4}{R}{R}

Enchantment - Room
Whenever you attack, target attacking creature gains double strike until end of turn.
Card has other part: Ticket Booth
Trial of Agony

Trial of Agony {R}

Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
All it took to shatter their lifelong bond was a scrap of hope.
Turn Inside Out

Turn Inside Out {R}

Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.
"Scared, are you? Need a hug?"
Untimely Malfunction

Untimely Malfunction {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
"No! This worked perfectly in the lab!"
Vengeful Possession

Vengeful Possession {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.
Vicious Clown

Vicious Clown {2}{R}

Creature - Human Clown
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"
2/3
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
Altanak, the Thrice-Called

Altanak, the Thrice-Called {5}{G}{G}

Legendary Creature - Insect Beast
Trample
Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.
{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
9/9
Related card: Say Its Name
Anthropede

Anthropede {3}{G}

Creature - Insect
Reach
When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
3/4
Balustrade Wurm

Balustrade Wurm {3}{G}{G}

Creature - Wurm
This spell can't be countered.
Trample, haste
Delirium{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5/5
Bashful Beastie

Bashful Beastie {4}{G}

Creature - Beast
When Bashful Beastie dies, manifest dread.
No one knows what hides beneath the beasties' masks.
5/4
Break Down the Door

Break Down the Door {2}{G}

Instant
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread.
Cathartic Parting

Cathartic Parting {1}{G}

Sorcery
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
"We got more than most people do. We got the chance to say goodbye."
Cautious Survivor

Cautious Survivor {3}{G}

Creature - Elf Survivor
Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.
She came back alone, with her recorder broken and its footage scrambled. Whatever she had experienced, she never spoke of again.
4/4
Coordinated Clobbering

Coordinated Clobbering {G}

Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
Zimone's theory was that the fractalization of atmospheric aether would increase kinetic energy. Tyvar's theory was that if you hit cultists in the face really hard, they would fall down. They were both right.
Cryptid Inspector

Cryptid Inspector {2}{G}

Creature - Elf Warrior
Vigilance
Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
"Please be dead, please be dead, please be dead."
2/3
Defiant Survivor

Defiant Survivor {2}{G}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.
"The dark should be scared of me!"
3/2
Enduring Vitality

Enduring Vitality {1}{G}{G}

Enchantment Creature - Elk Glimmer
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Fear of Exposure

Fear of Exposure {2}{G}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
A mouth like that can never keep secrets.
5/4
Flesh Burrower

Flesh Burrower {1}{G}

Creature - Insect
Deathtouch
Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.
Symptoms of a burrower bite include fevers, chills, gangrene, subcutaneous writhing, a growing urge to eat the flesh of the living, and if you're lucky, death.
2/2
Frantic Strength

Frantic Strength {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
With his friends dead and his weapons broken, Taros seized the only thing he could to defend himself.
Grasping Longneck

Grasping Longneck {2}{G}

Enchantment Creature - Horror
Reach
When Grasping Longneck dies, you gain 2 life.
"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons."
—Survivor's journal
4/2
Greenhouse

Greenhouse {2}{G}

Enchantment - Room
Lands you control have "{T}: Add one mana of any color."
Card has other part: Rickety Gazebo
Rickety Gazebo

Rickety Gazebo {3}{G}

Enchantment - Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
Card has other part: Greenhouse