Duskmourn: House of Horror

Duskmourn: House of Horror contains 452 cards.
Released: 2024-09-27
Base set size: 286 cards.
Leyline of Resonance (Alchemy)

Leyline of Resonance (Alchemy) {2}{R}{R}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Related card: Leyline of Resonance
Acrobatic Cheerleader

Acrobatic Cheerleader {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
2/2
Cult Healer

Cult Healer {2}{W}

Creature - Human Doctor
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
"Oh, we don't need to operate. I've just always wanted to try it."
3/3
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Emerge from the Cocoon

Emerge from the Cocoon {4}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
Enduring Innocence

Enduring Innocence {1}{W}{W}

Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Clad in the light of conviction and hope, Linette strode forth to face Duskmourn's terrors without fear.
Related cards: Giant Secrets Stormkeld Curator
Exorcise

Exorcise {1}{W}

Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technologist
Fear of Abduction

Fear of Abduction {4}{W}{W}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
Fear of Immobility

Fear of Immobility {4}{W}

Enchantment Creature - Nightmare
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.
As it slunk toward her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.
4/4
Fear of Surveillance

Fear of Surveillance {1}{W}

Enchantment Creature - Nightmare
Vigilance
Whenever this creature attacks, surveil 1.
Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.
2/2
Friendly Ghost

Friendly Ghost {3}{W}

Creature - Spirit
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
In life, Marcus had been a devoted guide of new arrivals. Death simply made it easier to get around.
2/4
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
Glimmer Seeker

Glimmer Seeker {2}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
"Well, hello there. Want to come exploring?"
3/3
Grand Entryway

Grand Entryway {1}{W}

Enchantment - Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Card has other part: Elegant Rotunda
Elegant Rotunda

Elegant Rotunda {2}{W}

Enchantment - Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures.
Card has other part: Grand Entryway
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
Jump Scare

Jump Scare {W}

Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
"Boo!"
Leyline of Hope

Leyline of Hope {2}{W}{W}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Lionheart Glimmer

Lionheart Glimmer {3}{W}{W}

Enchantment Creature - Cat Glimmer
Ward {2}
Whenever you attack, creatures you control get +1/+1 until end of turn.
The survivors would no longer be picked off one by one. It was their turn to hunt.
2/5
Living Phone

Living Phone {2}{W}

Artifact Creature - Toy
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Optimistic Scavenger

Optimistic Scavenger {W}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
"A void rod? Perfect! Now I'll be able to get the glitch reader working again."
1/1