Duskmourn: House of Horror

Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
Glassworks

Glassworks {2}{R}

Enchantment - Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
Card has other part: Shattered Yard
Shattered Yard

Shattered Yard {4}{R}

Enchantment - Room
At the beginning of your end step, this Room deals 1 damage to each opponent.
Card has other part: Glassworks
Grab the Prize

Grab the Prize {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.
Hand That Feeds

Hand That Feeds {1}{R}

Creature - Mutant
Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.
In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room.
2/2
Impossible Inferno

Impossible Inferno {4}{R}

Instant
Impossible Inferno deals 6 damage to target creature.
Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
No living being, survivor or monster, is exempt from Valgavoth's wrath.
Infernal Phantom

Infernal Phantom {3}{R}

Creature - Spirit
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target.
2/3
Irreverent Gremlin

Irreverent Gremlin {1}{R}

Creature - Gremlin
Menace
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
2/2
Leyline of Resonance

Leyline of Resonance {2}{R}{R}

Enchantment
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Related card: Leyline of Resonance (Alchemy)
Most Valuable Slayer

Most Valuable Slayer {3}{R}

Creature - Human Warrior
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
Torain had never lost a match in his life, and he didn't plan to start now.
2/4
Norin, Swift Survivalist

Norin, Swift Survivalist {R}

Legendary Creature - Human Coward
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
2/1
Overlord of the Boilerbilges

Overlord of the Boilerbilges {4}{R}{R}

Enchantment Creature - Avatar Horror
Impending 4—{2}{R}{R}
Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
5/5
Painter's Studio

Painter's Studio {2}{R}

Enchantment - Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
Card has other part: Defaced Gallery
Defaced Gallery

Defaced Gallery {1}{R}

Enchantment - Room
Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
Card has other part: Painter's Studio
Piggy Bank

Piggy Bank {1}{R}

Artifact Creature - Boar Toy
When Piggy Bank dies, create a Treasure token.
"Remember when you smashed me for a little pocket money?"
3/2
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
"In my younger days, I would meticulously catalog all the terrors I encountered. These days, I mostly just kill them with fire."
—Rip, spawn hunter
Ragged Playmate

Ragged Playmate {1}{R}

Artifact Creature - Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
"You tried to throw me away, Henry. I don't like that at all."
2/2
Rampaging Soulrager

Rampaging Soulrager {2}{R}

Creature - Spirit
Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
The souls of those who perished before Valgavoth's Ascension exist now only as fractured echoes of who they once were.
1/4
Razorkin Hordecaller

Razorkin Hordecaller {4}{R}

Creature - Human Clown Berserker
Haste
Whenever you attack, create a 1/1 red Gremlin creature token.
"Know your place, pets! First blood is mine!"
4/4
Razorkin Needlehead

Razorkin Needlehead {R}{R}

Creature - Human Assassin
Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
"Stitch your eyes, stitch your skin, stitch your mouth into a grin."
2/2
Ripchain Razorkin

Ripchain Razorkin {3}{R}

Creature - Human Berserker
Reach
{2}{R}, Sacrifice a land: Draw a card.
"Listen to that tasty squelch. Good hit, good hit! Come here now, little meatbag!"
5/3
The Rollercrusher Ride

The Rollercrusher Ride {X}{2}{R}

Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Kaito ran. Illusion or no, the fire felt hot enough to kill.
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
3/3
Ticket Booth

Ticket Booth {2}{R}

Enchantment - Room
When you unlock this door, manifest dread.
Card has other part: Tunnel of Hate