Duskmourn: House of Horror

Orphans of the Wheat

Orphans of the Wheat {1}{W}

Creature - Human
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Their only family is each other, and their only toys are those who wander too far into the fields.
2/1
Overlord of the Mistmoors

Overlord of the Mistmoors {5}{W}{W}

Enchantment Creature - Avatar Horror
Impending 4—{2}{W}{W}
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6
Patched Plaything

Patched Plaything {2}{W}

Artifact Creature - Toy
Double strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
When it ripped, its owner attempted to fix it. Something went... wrong.
4/3
Possessed Goat

Possessed Goat {W}

Creature - Goat
{3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
When their would-be sacrifice wandered back to their encampment, the survivors breathed a sigh of relief, assuming the demon had departed.
1/1
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Savior of the Small

Savior of the Small {3}{W}

Creature - Kor Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
3/4
Seized from Slumber

Seized from Slumber {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
Tyson tried to scream for help, but his lungs simply unraveled.
Shardmage's Rescue

Shardmage's Rescue {W}

Enchantment - Aura
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Sheltered by Ghosts

Sheltered by Ghosts {1}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Shepherding Spirits

Shepherding Spirits {4}{W}{W}

Creature - Spirit
Flying
Plainscycling {2}
"This way, Melinda. A hundred years haven't improved your sense of direction."
4/5
Split Up

Split Up {1}{W}{W}

Sorcery
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Don't be a wimp. We'll cover more ground this way."
—Rian, former survivor
Splitskin Doll

Splitskin Doll {1}{W}

Artifact Creature - Toy
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.
2/1
Surgical Suite

Surgical Suite {1}{W}

Enchantment - Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Card has other part: Hospital Room
Hospital Room

Hospital Room {3}{W}

Enchantment - Room
Whenever you attack, put a +1/+1 counter on target attacking creature.
Card has other part: Surgical Suite
Toby, Beastie Befriender

Toby, Beastie Befriender {2}{W}

Legendary Creature - Human Wizard
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
1/1
Trapped in the Screen

Trapped in the Screen {2}{W}

Enchantment
Ward {2}
When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
Maggie had always wanted to be on television.
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
Unsettling Twins

Unsettling Twins {3}{W}

Creature - Human
When this creature enters, manifest dread.
"Come play with us."
2/2
Unwanted Remake

Unwanted Remake {W}

Instant
Destroy target creature. Its controller manifests dread.
Veteran Survivor

Veteran Survivor {W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof.
2/1
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
Abhorrent Oculus

Abhorrent Oculus {2}{U}

Creature - Eye
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
5/5
Bottomless Pool

Bottomless Pool {U}

Enchantment - Room
When you unlock this door, return up to one target creature to its owner's hand.
Card has other part: Locker Room
Locker Room

Locker Room {4}{U}

Enchantment - Room
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Card has other part: Bottomless Pool
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs