Duskmourn: House of Horror

Forgotten Cellar

Forgotten Cellar {3}{G}{G}

Enchantment - Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
Card has other part: Walk-In Closet
Wary Watchdog

Wary Watchdog {1}{G}

Creature - Dog
When Wary Watchdog enters or dies, surveil 1.
Valgavoth harbors a special loathing for dogs, whose mere presence provides a powerful antidote to the fear he craves.
3/1
Wickerfolk Thresher

Wickerfolk Thresher {3}{G}

Artifact Creature - Scarecrow
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
5/4
Arabella, Abandoned Doll

Arabella, Abandoned Doll {R}{W}

Legendary Artifact Creature - Toy
Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.
1/3
Baseball Bat

Baseball Bat {G}{W}

Artifact - Equipment
When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {3}
Beastie Beatdown

Beastie Beatdown {R}{G}

Sorcery
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Broodspinner

Broodspinner {B}{G}

Creature - Spider
Reach
When Broodspinner enters, surveil 2.
{4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
2/3
Disturbing Mirth

Disturbing Mirth {B}{R}

Enchantment
When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice Disturbing Mirth, manifest dread.
Drag to the Roots

Drag to the Roots {2}{B}{G}

Instant
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.
"Valgavoth commands us to feed the trees. Let our blood be their mulch, our flesh their soil."
—Victor, Valgavoth's seneschal
Fear of Infinity

Fear of Infinity {1}{U}{B}

Enchantment Creature - Nightmare
Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
There are some nightmares so terrible, you're never truly rid of them.
2/2
Gremlin Tamer

Gremlin Tamer {W}{U}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
"Do they cause trouble? Sure. But if you're nice to them, the trouble happens to other folks."
2/2
Growing Dread

Growing Dread {G}{U}

Enchantment
Flash
When Growing Dread enters, manifest dread.
Whenever you turn a permanent face up, put a +1/+1 counter on it.
Inquisitive Glimmer

Inquisitive Glimmer {W}{U}

Enchantment Creature - Fox Glimmer
Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less.
Glimmers are physical manifestations of survivors' hope and courage. Their presence is one of the few things that can protect from Valgavoth's malevolent influence.
2/3
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
The Jolly Balloon Man

The Jolly Balloon Man {1}{R}{W}

Legendary Creature - Human Clown
Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1/4
Kaito, Bane of Nightmares

Kaito, Bane of Nightmares {2}{U}{B}

Legendary Planeswalker - Kaito
Ninjutsu {1}{U}{B}
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
[+1]: You get an emblem with "Ninjas you control get +1/+1."
[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.
[–2]: Tap target creature. Put two stun counters on it.
Loyalty:
4
Marina Vendrell

Marina Vendrell {W}{U}{B}{R}{G}

Legendary Creature - Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
3/5
Midnight Mayhem

Midnight Mayhem {2}{R}{W}

Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing."
—Winter
Nashi, Searcher in the Dark

Nashi, Searcher in the Dark {U}{B}

Legendary Creature - Rat Ninja Wizard
Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2/2
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
Oblivious Bookworm

Oblivious Bookworm {G}{U}

Creature - Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
2/3
Peer Past the Veil

Peer Past the Veil {2}{R}{G}

Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Those who glimpse the House's true nature firsthand are cursed to never again look away.
Restricted Office

Restricted Office {2}{W}{W}

Enchantment - Room
When you unlock this door, destroy all creatures with power 3 or greater.
Card has other part: Lecture Hall
Lecture Hall

Lecture Hall {5}{U}{U}

Enchantment - Room
Other permanents you control have hexproof.
Card has other part: Restricted Office
Rip, Spawn Hunter

Rip, Spawn Hunter {2}{G}{W}

Legendary Creature - Human Survivor
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4/4