Duskmourn: House of Horror

Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
Gloomlake Verge

Gloomlake Verge

Land
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
Thornspire Verge

Thornspire Verge

Land
{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
Mirror Room

Mirror Room {2}{U}

Enchantment - Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
Card has other part: Fractured Realm
Fractured Realm

Fractured Realm {5}{U}{U}

Enchantment - Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
Card has other part: Mirror Room
Funeral Room

Funeral Room {2}{B}

Enchantment - Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Card has other part: Awakening Hall
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
Unholy Lobby

Unholy Lobby {2}{B}

Enchantment - Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
Card has other part: Ritual Chamber
Ritual Chamber

Ritual Chamber {3}{B}{B}

Enchantment - Room
When you unlock this door, create a 6/6 black Demon creature token with flying.
Card has other part: Unholy Lobby
Doomsday Excruciator

Doomsday Excruciator {B}{B}{B}{B}{B}{B}

Creature - Demon
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
6/6
Razorkin Needlehead

Razorkin Needlehead {R}{R}

Creature - Human Assassin
Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
2/2
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3/3
Hauntwoods Shrieker

Hauntwoods Shrieker {1}{G}{G}

Creature - Beast Mutant
Whenever Hauntwoods Shrieker attacks, manifest dread.
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3
Undead Sprinter

Undead Sprinter {B}{R}

Creature - Zombie
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
2/2
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
Tyvar, the Pummeler

Tyvar, the Pummeler {1}{G}{G}

Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
3/3
Kaito, Bane of Nightmares

Kaito, Bane of Nightmares {2}{U}{B}

Legendary Planeswalker - Kaito
Ninjutsu {1}{U}{B}
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
[+1]: You get an emblem with "Ninjas you control get +1/+1."
[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.
[–2]: Tap target creature. Put two stun counters on it.
Loyalty:
4
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
Toby, Beastie Befriender

Toby, Beastie Befriender {2}{W}

Legendary Creature - Human Wizard
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
1/1