Duskmourn: House of Horror

Popular Egotist

Popular Egotist {2}{B}

Creature - Human Rogue
{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
"I know you'd want me to live, bestie!"
3/2
Resurrected Cultist

Resurrected Cultist {2}{B}

Creature - Human Cleric
Delirium{2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
4/1
Spectral Snatcher

Spectral Snatcher {4}{B}{B}

Creature - Spirit
Ward—Discard a card.
Swampcycling {2}
6/5
Sporogenic Infection

Sporogenic Infection {1}{B}

Enchantment - Aura
Enchant creature
When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.
When enchanted creature is dealt damage, destroy it.
Unholy Annex

Unholy Annex {2}{B}

Enchantment - Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
Card has other part: Ritual Chamber
Ritual Chamber

Ritual Chamber {3}{B}{B}

Enchantment - Room
When you unlock this door, create a 6/6 black Demon creature token with flying.
Card has other part: Unholy Annex
Unstoppable Slasher

Unstoppable Slasher {2}{B}

Creature - Zombie Assassin
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
Valgavoth's Faithful

Valgavoth's Faithful {B}

Creature - Human Cleric
{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"That's the one good thing about these cultists: sometimes they do your work for you."
—Winter
1/1
Vile Mutilator

Vile Mutilator {5}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.
6/5
Winter's Intervention

Winter's Intervention {1}{B}

Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
"Can we trust him?" Niko whispered as they eyed the stranger. "I don't know," the Wanderer replied, "but he's a lot friendlier than the creature that was chasing us."
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
Bedhead Beastie

Bedhead Beastie {4}{R}{R}

Creature - Beast
Menace
Mountaincycling {2}
It had heard monsters were supposed to hide under beds, and it did its best.
5/6
Betrayer's Bargain

Betrayer's Bargain {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own."
—Winter, to Niko
Boilerbilges Ripper

Boilerbilges Ripper {4}{R}

Creature - Human Assassin
When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.
"Go ahead, meat. Run."
4/4
Chainsaw

Chainsaw {1}{R}

Artifact - Equipment
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
Charred Foyer

Charred Foyer {3}{R}

Enchantment - Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Card has other part: Warped Space
Warped Space

Warped Space {4}{R}{R}

Enchantment - Room
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
Card has other part: Charred Foyer
Clockwork Percussionist

Clockwork Percussionist {R}

Artifact Creature - Monkey Toy
Haste
When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.
Dance to its beat, or it will dance on your grave.
1/1
Cursed Recording

Cursed Recording {2}{R}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Diversion Specialist

Diversion Specialist {3}{R}

Creature - Human Warrior
Menace
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-faces! Over here!"
4/3
Enduring Courage

Enduring Courage {2}{R}{R}

Enchantment Creature - Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Fear of Being Hunted

Fear of Being Hunted {1}{R}{R}

Enchantment Creature - Nightmare
Haste
Fear of Being Hunted must be blocked if able.
It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.
4/2
Fear of Burning Alive

Fear of Burning Alive {4}{R}{R}

Enchantment Creature - Nightmare
When Fear of Burning Alive enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.
4/4
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3