Duskmourn: House of Horror

Stay Hidden, Stay Silent

Stay Hidden, Stay Silent {1}{U}

Enchantment - Aura
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
The Tale of Tamiyo

The Tale of Tamiyo {2}{U}

Legendary Enchantment - Saga
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Tunnel Surveyor

Tunnel Surveyor {2}{U}

Creature - Human Detective
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
2/2
Twist Reality

Twist Reality {1}{U}{U}

Instant
Choose one —
• Counter target spell.
• Manifest dread.
Unwilling Vessel

Unwilling Vessel {2}{U}

Creature - Human Wizard
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
3/2
Come Back Wrong

Come Back Wrong {2}{B}

Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
"See?! That's why you always burn the bodies."
—Rip, spawn hunter
Commune with Evil

Commune with Evil {2}{B}

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Elsa swelled with euphoria and power as she stepped over her friends' corpses. She should have bargained with a demon a lot sooner.
Cynical Loner

Cynical Loner {1}{B}

Creature - Human Survivor
Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
3/1
Dashing Bloodsucker

Dashing Bloodsucker {3}{B}

Creature - Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
2/5
Demonic Counsel

Demonic Counsel {1}{B}

Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Valgavoth whispered into Marina's ear until he was all she could hear.
Doomsday Excruciator

Doomsday Excruciator {B}{B}{B}{B}{B}{B}

Creature - Demon
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
"All stars grow dark. All worlds come to an end."
6/6
Enduring Tenacity

Enduring Tenacity {2}{B}{B}

Enchantment Creature - Snake Glimmer
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Fanatic of the Harrowing

Fanatic of the Harrowing {3}{B}

Creature - Human Cleric
When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.
"Valgavoth wants our pain, our terror! We cannot join him unless we suffer!"
2/2
Fear of Lost Teeth

Fear of Lost Teeth {B}

Enchantment Creature - Nightmare
When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.
As it drew closer, Sam felt her own teeth wriggle in their sockets, as if they wanted to leap out and join the thing.
1/1
Fear of the Dark

Fear of the Dark {4}{B}

Enchantment Creature - Nightmare
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.
The first thing it kills is the light.
5/5
Final Vengeance

Final Vengeance {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
The cries of survivor and cellarspawn mingled in a single, terrible roar as they plunged into the fathomless depths.
Funeral Room

Funeral Room {2}{B}

Enchantment - Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Card has other part: Awakening Hall
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
Give In to Violence

Give In to Violence {1}{B}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"Come. Strip yourself of flesh and fear. Hunt for me. Entertain me."
—The Lord of Pain
Grievous Wound

Grievous Wound {3}{B}{B}

Enchantment - Aura
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
Leyline of the Void

Leyline of the Void {2}{B}{B}

Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Cracks in the facade of the House lead not to escape but to oblivion.
Meathook Massacre II

Meathook Massacre II {X}{X}{B}{B}{B}{B}

Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Nowhere to Run

Nowhere to Run {1}{B}

Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Popular Egotist

Popular Egotist {2}{B}

Creature - Human Rogue
{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
"I know you'd want me to live, bestie!"
3/2
Unholy Lobby

Unholy Lobby {2}{B}

Enchantment - Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
Card has other part: Ritual Chamber