Duskmourn: House of Horror

Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Grand Entryway

Grand Entryway {1}{W}

Enchantment - Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Card has other part: Elegant Rotunda
Elegant Rotunda

Elegant Rotunda {2}{W}

Enchantment - Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures.
Card has other part: Grand Entryway
Optimistic Scavenger

Optimistic Scavenger {W}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
"A void rod? Perfect! Now I'll be able to get the glitch reader working again."
1/1
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Entity Tracker

Entity Tracker {2}{U}

Creature - Human Scout
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
"The readings are off the charts! Whatever it is, it's close."
2/3
Stay Hidden, Stay Silent

Stay Hidden, Stay Silent {1}{U}

Enchantment - Aura
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
Come Back Wrong

Come Back Wrong {2}{B}

Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
"See?! That's why you always burn the bodies."
—Rip, spawn hunter
Meathook Massacre II

Meathook Massacre II {X}{X}{B}{B}{B}{B}

Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Unstoppable Slasher

Unstoppable Slasher {2}{B}

Creature - Zombie Assassin
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3
Clockwork Percussionist

Clockwork Percussionist {R}

Artifact Creature - Monkey Toy
Haste
When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.
Dance to its beat, or it will dance on your grave.
1/1
Cursed Recording

Cursed Recording {2}{R}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Norin, Swift Survivalist

Norin, Swift Survivalist {R}

Legendary Creature - Human Coward
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
2/1
The Rollercrusher Ride

The Rollercrusher Ride {X}{2}{R}

Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
4/3
Oblivious Bookworm

Oblivious Bookworm {G}{U}

Creature - Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
2/3
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3