Duskmourn: House of Horror

Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Split Up

Split Up {1}{W}{W}

Sorcery
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Whatever happens, we need to stick togeth—AAAAGGGHHH!"
—Recovered tape fragment
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
Unwanted Remake

Unwanted Remake {W}

Instant
Destroy target creature. Its controller manifests dread.
"not dead just gone
IT WILL COME BACK"
—Note scrawled on a scrap of paper
Entity Tracker

Entity Tracker {2}{U}

Creature - Human Scout
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
2/3
Marina Vendrell's Grimoire

Marina Vendrell's Grimoire {5}{U}

Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Come Back Wrong

Come Back Wrong {2}{B}

Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
"Rachel, it's me! I've . . . I've brought you back. We can finally be together. R-Rachel? Rach—"
—Recovered tape fragment
Demonic Counsel

Demonic Counsel {1}{B}

Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Meathook Massacre II

Meathook Massacre II {X}{X}{B}{B}{B}{B}

Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Unstoppable Slasher

Unstoppable Slasher {2}{B}

Creature - Zombie Assassin
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
"DO NOT OPEN. Not a door."
—Bloodstained note
Chainsaw

Chainsaw {1}{R}

Artifact - Equipment
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
Cursed Recording

Cursed Recording {2}{R}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
The Rollercrusher Ride

The Rollercrusher Ride {X}{2}{R}

Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Balustrade Wurm

Balustrade Wurm {3}{G}{G}

Creature - Wurm
This spell can't be countered.
Trample, haste
Delirium{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5/5
Hedge Shredder

Hedge Shredder {2}{G}{G}

Artifact - Vehicle
Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1
5/5
Insidious Fungus

Insidious Fungus {G}

Creature - Fungus
{2}, Sacrifice Insidious Fungus: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
1/2
Omnivorous Flytrap

Omnivorous Flytrap {2}{G}

Creature - Plant
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
2/4
Under the Skin

Under the Skin {2}{G}

Sorcery
Manifest dread.
You may return a permanent card from your graveyard to your hand.
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
"Where do they keep coming [unintelligble screaming]"
—Recorded tape fragment
Peer Past the Veil

Peer Past the Veil {2}{R}{G}

Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.