Duskmourn: House of Horror

Duskmourn: House of Horror contains 451 cards.
Released: 2024-09-27
Base set size: 286 cards.
Acrobatic Cheerleader

Acrobatic Cheerleader {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
2/2
Cult Healer

Cult Healer {2}{W}

Creature - Human Doctor
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
"Oh, we don't need to operate. I've just always wanted to try it."
3/3
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Emerge from the Cocoon

Emerge from the Cocoon {4}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
Enduring Innocence

Enduring Innocence {1}{W}{W}

Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Clad in the light of conviction and hope, Linette strode forth to face Duskmourn's terrors without fear.
Related cards: Giant Secrets Stormkeld Curator
Exorcise

Exorcise {1}{W}

Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technologist
Fear of Abduction

Fear of Abduction {4}{W}{W}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
Fear of Immobility

Fear of Immobility {4}{W}

Enchantment Creature - Nightmare
When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.
As it slunk toward her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.
4/4
Fear of Surveillance

Fear of Surveillance {1}{W}

Enchantment Creature - Nightmare
Vigilance
Whenever Fear of Surveillance attacks, surveil 1.
Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.
2/2
Friendly Ghost

Friendly Ghost {3}{W}

Creature - Spirit
Flying
When Friendly Ghost enters, target creature gets +2/+4 until end of turn.
In life, Marcus had been a devoted guide of new arrivals. Death simply made it easier to get around.
2/4
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
Glimmer Seeker

Glimmer Seeker {2}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
"Well, hello there. Want to come exploring?"
3/3
Grand Entryway

Grand Entryway {1}{W}

Enchantment - Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Card has other part: Elegant Rotunda
Elegant Rotunda

Elegant Rotunda {2}{W}

Enchantment - Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures.
Card has other part: Grand Entryway
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
Jump Scare

Jump Scare {W}

Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
"Boo!"
Leyline of Hope

Leyline of Hope {2}{W}{W}

Enchantment
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Lionheart Glimmer

Lionheart Glimmer {3}{W}{W}

Enchantment Creature - Cat Glimmer
Ward {2}
Whenever you attack, creatures you control get +1/+1 until end of turn.
The survivors would no longer be picked off one by one. It was their turn to hunt.
2/5
Living Phone

Living Phone {2}{W}

Artifact Creature - Toy
When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Optimistic Scavenger

Optimistic Scavenger {W}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
"A void rod? Perfect! Now I'll be able to get the glitch reader working again."
1/1
Orphans of the Wheat

Orphans of the Wheat {1}{W}

Creature - Human
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
Their only family is each other, and their only toys are those who wander too far into the fields.
2/1