Innistrad: Crimson Vow

Eruth, Tormented Prophet

Eruth, Tormented Prophet {1}{U}{R}

Legendary Creature - Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
She is cursed with visions of monsters and suffering . . . and all her visions come true.
2/4
Grolnok, the Omnivore

Grolnok, the Omnivore {2}{G}{U}

Legendary Creature - Frog
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
3/3
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Kaya, Geist Hunter

Kaya, Geist Hunter {1}{W}{B}

Legendary Planeswalker - Kaya
[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
[–2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
[–6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Loyalty:
3
Markov Purifier

Markov Purifier {1}{W}{B}

Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.
2/3
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Odric, Blood-Cursed

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
3/3
Old Rutstein

Old Rutstein {1}{B}{G}

Legendary Creature - Human Peasant
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
1/4
Olivia, Crimson Bride

Olivia, Crimson Bride {4}{B}{R}

Legendary Creature - Vampire Noble
Flying, haste
Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Her grand wedding had one goal: to unite the vampire bloodlines under her rule.
3/4
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Krothuss, Lord of the Deep
Runo Stromkirk

Krothuss, Lord of the Deep

Legendary Creature - Kraken Horror
(Color indicator: Krothuss, Lord of the Deep is blue and black)
Flying
Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5
Card has other part: Runo Stromkirk
Sigardian Paladin

Sigardian Paladin {2}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
Related card: Sigardian Paladin (Alchemy)
Skull Skaab

Skull Skaab {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab (Alchemy)
Torens, Fist of the Angels

Torens, Fist of the Angels {1}{G}{W}

Legendary Creature - Human Cleric
Training
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2/2
Vilespawn Spider

Vilespawn Spider {G}{U}

Creature - Spider
Reach
At the beginning of your upkeep, mill a card.
{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
2/3
Wandering Mind

Wandering Mind {1}{U}{R}

Creature - Horror
Flying
When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Blood Servitor

Blood Servitor {3}

Artifact Creature - Construct
When Blood Servitor enters the battlefield, create a Blood token.
"Please, my friends, help yourselves to the help."
—Olivia Voldaren
2/2
Boarded Window

Boarded Window {3}

Artifact
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
"Sturdy nails make for sound sleep."
—Cosper Lowe of the Silbern Guard
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Dollhouse of Horrors

Dollhouse of Horrors {5}

Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Foreboding Statue
Forsaken Thresher

Foreboding Statue {3}

Artifact Creature - Construct
{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.
At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
As the sand eroded, a faint sound could be heard whirling under the ground.
1/2
Card has other part: Forsaken Thresher
Forsaken Thresher
Foreboding Statue

Forsaken Thresher

Artifact Creature - Construct
At the beginning of your precombat main phase, add one mana of any color.
Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.
5/5
Card has other part: Foreboding Statue
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.
{2}, Sacrifice Investigator's Journal: Draw a card.
Lantern of the Lost

Lantern of the Lost {1}

Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.
{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.