Innistrad: Crimson Vow

Sundown Pass

Sundown Pass

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Unholy Officiant

Unholy Officiant {W}

Creature - Vampire Cleric
Vigilance
{4}{W}: Put a +1/+1 counter on this creature.
1/2
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
2/3
Bloodcrazed Socialite

Bloodcrazed Socialite {3}{B}

Creature - Vampire
Menace
When this creature enters, create a Blood token.
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3/3
Bloodsworn Squire
Bloodsworn Knight

Bloodsworn Squire {3}{B}

Creature - Vampire Soldier
{1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature.
3/3
Card has other part: Bloodsworn Knight
Bloodsworn Knight
Bloodsworn Squire

Bloodsworn Knight

Creature - Vampire Knight
(Color indicator: Bloodsworn Knight is black)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
{1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it.
*/*
Card has other part: Bloodsworn Squire
Bloodvial Purveyor

Bloodvial Purveyor {2}{B}{B}

Creature - Vampire
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5/6
Falkenrath Forebear

Falkenrath Forebear {2}{B}

Creature - Vampire
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
{B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
3/1
Gluttonous Guest

Gluttonous Guest {2}{B}

Creature - Vampire
When this creature enters, create a Blood token.
Whenever you sacrifice a Blood token, you gain 1 life.
1/4
Henrika Domnathi
Henrika, Infernal Seer

Henrika Domnathi {2}{B}{B}

Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature of their choice.
• You draw a card and you lose 1 life.
• Transform Henrika.
1/3
Card has other part: Henrika, Infernal Seer
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
3/4
Card has other part: Henrika Domnathi
Innocent Traveler
Malicious Invader

Innocent Traveler {2}{B}{B}

Creature - Human
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
1/3
Card has other part: Malicious Invader
Malicious Invader
Innocent Traveler

Malicious Invader

Creature - Vampire
(Color indicator: Malicious Invader is black)
Flying
This creature gets +2/+0 as long as an opponent controls a Human.
3/3
Card has other part: Innocent Traveler
Restless Bloodseeker
Bloodsoaked Reveler

Restless Bloodseeker {1}{B}

Creature - Vampire
At the beginning of your end step, if you gained life this turn, create a Blood token.
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
1/3
Card has other part: Bloodsoaked Reveler
Bloodsoaked Reveler
Restless Bloodseeker

Bloodsoaked Reveler

Creature - Vampire
(Color indicator: Bloodsoaked Reveler is black)
At the beginning of your end step, if you gained life this turn, create a Blood token.
{4}{B}: Each opponent loses 2 life and you gain 2 life.
3/3
Card has other part: Restless Bloodseeker
Skulking Killer

Skulking Killer {3}{B}

Creature - Vampire Assassin
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4/2
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Voldaren Bloodcaster
Bloodbat Summoner

Voldaren Bloodcaster {1}{B}

Creature - Vampire Wizard
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token.
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
2/1
Card has other part: Bloodbat Summoner
Bloodbat Summoner
Voldaren Bloodcaster

Bloodbat Summoner

Creature - Vampire Wizard
(Color indicator: Bloodbat Summoner is black)
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
3/3
Card has other part: Voldaren Bloodcaster
Wedding Security

Wedding Security {3}{B}{B}

Creature - Vampire Soldier
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.
4/4
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform this creature.
2/3
Card has other part: Deadly Dancer
Deadly Dancer
Alluring Suitor

Deadly Dancer

Creature - Vampire
(Color indicator: Deadly Dancer is red)
Trample
When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
{R}{R}: This creature and another target creature each get +1/+0 until end of turn.
3/3
Card has other part: Alluring Suitor
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Trample
Whenever this creature deals combat damage to a player, create a Blood token.
3/2
Blood Hypnotist

Blood Hypnotist {2}{R}

Creature - Vampire
This creature can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
3/3
Blood Petal Celebrant

Blood Petal Celebrant {1}{R}

Creature - Vampire
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token.
2/1