Menace When this creature enters, create a Blood token. Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
{1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature.
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it.
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika.
At the beginning of your end step, if you gained life this turn, create a Blood token. Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [–2]: Create a 2/3 black Vampire creature token with flying and lifelink. [–7]: Sorin deals 13 damage to any target. You gain 13 life.
Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: This creature and another target creature each get +1/+0 until end of turn.
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.