Innistrad: Crimson Vow

Distracting Geist
Clever Distraction

Distracting Geist {2}{W}

Creature - Spirit
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb {4}{W}
"I never did enjoy studying."
2/1
Card has other part: Clever Distraction
Clever Distraction
Distracting Geist

Clever Distraction

Enchantment - Aura
(Color indicator: Clever Distraction is white)
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
"Me neither."
Card has other part: Distracting Geist
Drogskol Infantry
Drogskol Armaments

Drogskol Infantry {1}{W}

Creature - Spirit Soldier
Disturb {3}{W}
He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.
2/2
Card has other part: Drogskol Armaments
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Estwald Shieldbasher

Estwald Shieldbasher {3}{W}

Creature - Human Soldier
Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.
The door to her home survived the fires of the Malignus. Now it's her greatest weapon.
4/2
Faithbound Judge
Sinner's Judgment

Faithbound Judge {1}{W}{W}

Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Card has other part: Sinner's Judgment
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Fierce Retribution

Fierce Retribution {1}{W}

Instant
Cleave {5}{W}
Destroy target [attacking] creature.
"It won't bring them back, but it will bring me peace."
Fleeting Spirit

Fleeting Spirit {1}{W}

Creature - Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/1
Gryff Rider

Gryff Rider {2}{W}

Creature - Human Knight
Flying
Training
"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."
—Anders, cathar drillmaster
2/1
Gryffwing Cavalry

Gryffwing Cavalry {3}{W}

Creature - Human Knight
Flying
Training
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2/2
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Heron of Hope

Heron of Hope {3}{W}

Creature - Bird
Flying
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Heron of Hope gains lifelink until end of turn.
2/3
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Related card: Ominous Traveler
Hopeful Initiate

Hopeful Initiate {W}

Creature - Human Warlock
Training
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1/2
Katilda, Dawnhart Martyr
Katilda's Rising Dawn

Katilda, Dawnhart Martyr {1}{W}{W}

Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W}
*/*
Card has other part: Katilda's Rising Dawn
Katilda's Rising Dawn
Katilda, Dawnhart Martyr

Katilda's Rising Dawn

Legendary Enchantment - Aura
(Color indicator: Katilda's Rising Dawn is white)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Card has other part: Katilda, Dawnhart Martyr
Kindly Ancestor
Ancestor's Embrace

Kindly Ancestor {2}{W}

Creature - Spirit
Lifelink
Disturb {1}{W}
"You look cold, dearie."
2/3
Card has other part: Ancestor's Embrace
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Lantern Flare

Lantern Flare {1}{W}

Instant
Cleave {X}{R}{W}
Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Militia Rallier

Militia Rallier {2}{W}

Creature - Human Soldier
Militia Rallier can't attack alone.
Whenever Militia Rallier attacks, untap target creature.
"We can wait like helpless children for a hero, or we can gather our courage and be the heroes. Who's with me?"
3/3
Nebelgast Beguiler

Nebelgast Beguiler {4}{W}

Creature - Spirit
{W}, {T}: Tap target creature.
A moment of distraction, an hour off course.
2/5
Nurturing Presence

Nurturing Presence {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters, create a 1/1 white Spirit creature token with flying.
Ollenbock Escort

Ollenbock Escort {W}

Creature - Human Cleric
Vigilance
Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
"Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way."
1/1
Panicked Bystander
Cackling Culprit

Panicked Bystander {1}{W}

Creature - Human Peasant
Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
"Help! There's been a horrible murder!"
2/2
Card has other part: Cackling Culprit