Innistrad: Crimson Vow

Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The forests of this world are unafraid to assert themselves."
—Wrenn
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Things buried on Innistrad rarely seem to stay that way.
Dormant Grove
Gnarled Grovestrider

Dormant Grove {3}{G}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.
Card has other part: Gnarled Grovestrider
Gnarled Grovestrider
Dormant Grove

Gnarled Grovestrider

Creature - Treefolk
(Color indicator: Gnarled Grovestrider is green)
Vigilance
Other creatures you control have vigilance.
Far from the bloodsoaked wedding, unseen by human eyes, a long-slumbering force arose to protect its home.
3/6
Card has other part: Dormant Grove
Flourishing Hunter

Flourishing Hunter {4}{G}{G}

Creature - Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
"I would welcome her into my pack with honor."
—Arlinn Kord
6/6
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Riphook Raider
Hookhand Mariner

Riphook Raider

Creature - Werewolf
(Color indicator: Riphook Raider is green)
This creature can't be blocked by creatures with power 2 or less.
Nightbound
They weren't entirely wrong.
6/4
Card has other part: Hookhand Mariner
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Wildsong Howler
Howlpack Piper

Wildsong Howler

Creature - Werewolf
(Color indicator: Wildsong Howler is green)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound
4/4
Card has other part: Howlpack Piper
Related card: Ominous Traveler
Infestation Expert
Infested Werewolf

Infestation Expert {4}{G}

Creature - Human Werewolf
Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound
There's only so many times she can take being asked . . .
3/4
Card has other part: Infested Werewolf
Infested Werewolf
Infestation Expert

Infested Werewolf

Creature - Werewolf
(Color indicator: Infested Werewolf is green)
Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens.
Nightbound
. . . "What's bugging you?"
4/5
Card has other part: Infestation Expert
Laid to Rest

Laid to Rest {3}{G}

Enchantment
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
"We are not here to mourn their loss. We are here to celebrate their lives."
—Vesna, Dawnhart witch
Massive Might

Massive Might {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
"Run! It's coming for us! Eventually!"
—Yaster, Havengul shopkeeper
Moldgraf Millipede

Moldgraf Millipede {4}{G}

Creature - Insect Horror
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard.
Between stitchers, cultists, and scavengers, corpses are in high demand.
2/2
Related card: Hinterland Chef
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
"Tread carefully. You remember what happened in the last quiet, peaceful clearing."
—Halana, to Alena
Nature's Embrace

Nature's Embrace {2}{G}

Enchantment - Aura
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."