Innistrad: Crimson Vow

Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Before the officiant even had a chance to ask if anyone objected to the Voldaren-Markov union, Arlinn made her opinion known.
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Volatile Arsonist
Dire-Strain Anarchist

Volatile Arsonist {3}{R}{R}

Creature - Human Werewolf
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound
4/4
Card has other part: Dire-Strain Anarchist
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Voldaren Epicure

Voldaren Epicure {R}

Creature - Vampire
When this creature enters, it deals 1 damage to each opponent. Create a Blood token.
"If you're not refining your tastes, what's the point of living forever?"
1/1
Voltaic Visionary
Volt-Charged Berserker

Voltaic Visionary {1}{R}

Creature - Human Wizard
{T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
She spent many years trying to harness chaos.
3/1
Card has other part: Volt-Charged Berserker
Volt-Charged Berserker
Voltaic Visionary

Volt-Charged Berserker

Creature - Human Berserker
(Color indicator: Volt-Charged Berserker is red)
This creature can't block.
She finally realized that chaos was meant to run rampant, as was she.
4/3
Card has other part: Voltaic Visionary
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Wrathful Jailbreaker
Weary Prisoner

Wrathful Jailbreaker

Creature - Werewolf
(Color indicator: Wrathful Jailbreaker is red)
This creature attacks each combat if able.
Nightbound
"And now I'm coming for you!"
6/6
Card has other part: Weary Prisoner
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Reach
Training
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
1/4
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1
Avabruck Caretaker
Hollowhenge Huntmaster

Avabruck Caretaker {4}{G}{G}

Creature - Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound
4/4
Card has other part: Hollowhenge Huntmaster
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Bramble Armor

Bramble Armor {1}{G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4}
Bramble Wurm

Bramble Wurm {6}{G}

Creature - Wurm
Reach, trample
When this creature enters, you gain 5 life.
{2}{G}, Exile this card from your graveyard: You gain 5 life.
7/6
Cartographer's Survey

Cartographer's Survey {3}{G}

Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.
Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The forests of this world are unafraid to assert themselves."
—Wrenn
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Things buried on Innistrad rarely seem to stay that way.
Dormant Grove
Gnarled Grovestrider

Dormant Grove {3}{G}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.
Card has other part: Gnarled Grovestrider